A possibly easier way to do the 8-2 piranha plant jump
You know, the one that slows you down, this way may be an easier way, depending if you got the jump down yet. A visual queue would be the little square on the first block, but only a few parts on that jump work, otherwise you die
eddiecatgaming ve MusicCroc bunu beğendi
imo it doesn't really make sense to go for this. Whether or not you get the jump is dependent on how many pixels you get from the bump, which makes it luck based. Either do the jump the normal way, or don't do it at all. It is useless to add another luck factor to the run.
Requirements for High-Level Any% Runs
Any% (NTSC) runs below 4:57.000 must now fulfill additional requirements in order to be verified.
- The run's full session must be included in the submission description.
- For emulator runs below 4:57.000, some form of input display must be visible for the duration of the run. A hand-cam or input
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