Notes on all attacks and their timers
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Notes on all attacks and their timers
Güncelleme tarihi 3 years ago tarafından Lutonite

General notes

Only one threat can be active at a time so if Tanner is here Kidnapper isn't, But that doesn't avoid having the kidnapper spawn the second after Tanner has been scared away.

Tanner and the Kidnapper start being active only after the first report is either sent or shredded. Although, Kidnapper can still somehow kill you if you have too many windows opened at the start of the day. This will require more testing to figure out.

Lights

Lights are turned on at the start of the game, if it's a new day a random amount (between 0 and all lights except main bedroom) of lights will turn off.

A timer is running each day with decreasing times:

https://i.imgur.com/Jh9FI1V.png

At that point, the game will try to turn off a random lightswitch except if it's later than 3:30 AM.

The bathroom light switch and the hallway light switch will never turn off, except if all other light switches are also turned off.

It will then turn off a random light switch within the ones that are turned on. There is 50% chance that the game selects another light and if it's not off it will turn it off. So at max two lights can be off with each power cycle.

Kidnapper

Each day, a timer is started with shortening time ranges.

https://i.imgur.com/kIiZsjm.png

When timer runs out, Kidnapper spawns if Tanner is not there, else it will ReRoll after the threat is gone and a timer of 30-60 seconds runs out.

When Kidnapper is triggered, checks are made: If any of the windows are opened: dead. If no lightswitch is turned off, the timer for the day is restarted. (So it will check again after the timer runs out) If a lightswitch is turned off, it will check the windows (which means that you don't need to check bathroom until end of night) If a window in the room is unlocked the kidnapper will focus to this one, else it will choose one window in the room at random. If the window is locked, you have 40 (35 on nightmare) seconds to react. If the window is unlocked you have 8 seconds. The lockpick from the kidnapper will never make any sound, but there's a 6/11 chance the kidnapper succeeds to lockpick.

If the lockpick is complete and you are in the room of the Kidnapper he will walk away then kill you three seconds later.

If you end the day early, make sure to check that the lights are all switched on. The kidnapper only checks the lights if you ended the night early. If any of the lights are off when you end the day early you will be killed during your sleep.

Tanner

https://i.imgur.com/G5KMhol.png

For every two clicks you do on the computer that are separated by <clicCd> seconds in the table above or more, there is a chance for Tanner to spawn. The chance is the percentage for the day you are on and the difficulty/version of the game you are running.

If the game triggers a spawn, he is considered active. If the game does not trigger a spawn, you have a grace period of <rollCd> in the table.

If you are on the Sec Cams, Tanner will appear at one of the possible spawns. It is not dependant of the camera you are on, he can spawn to be visible on any of the three cameras If you are not on the cameras, you have <camLee> seconds in the table above to check them.

If you get the Tanner cam pop when opening the camera that means he is not active nor spawned. If Tanner reaches the destination in the garden, the game will look for a way to kill you asap. If Tanner collides with the flashlight raycast he will turnaround and despawn.

If you succed in blocking timer, you have a grace period of <spwnCd> seconds in the table above. This is essential for nightmare where the time you have to check the cameras is so small that you'll just end up killed if you don't take advantage of this cooldown.

Sometimes when you go to the closet to reset the network, Tanner has an 8% chance of peaking you in the hallway and hide in the main room closet. Do not open the closet, it will kill you. Leave the closet closed and you'll be fine.

TIP: When you exit the cameras, stay on the camera where the tree is on the right side of the screen, because sometimes Tanner spawns behind that tree and has a walk that lasts for about 3 seconds. Don't preflash though, that could get you killed, just be ready to flash if you see him.

Internet

https://i.imgur.com/Tt3XSOm.png

Each day, timer within the range of the corresponding column in the table above is started. When it runs down to zero, the network is interrupted, when you restore it a new timer with a new random time within the range above will be fired.

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