timing suggestion
time should start on the first movement after the player has loaded in, because loading is not always instant and "the first frame that the player is visible" is a much more loose definition.
the in-game timer isn't accurate because you still have time after the time runs out, and depending on when you load in and/or the other player(s) it can start early or late
I am changing the defenition of timing starts to: "the first frame that the player is visible", it is what I meant to say but i guess I didn't explain it good enough.
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