I wanted to put this here to explain my reason for not including most of the Treasure Log maps in the "Individual Levels" category.
The main reason being they are extremely random. The stage switches, the characters in the stage change depending on the mission. The events and missions in the stage can swap around. All of these things create a stage that to get a good time on would just be rerolling for a map and then doing a run of the stage over and over on the best map to hope for a good set of events and enemies.
Now you might ask "Why is there a Full Game Treasure Log Category if that's the case?". My answer to that is the RNG is bad but because you aren't rerolling all your stages nearly as much for perfect RNG its a matter of playing well and adapting to what set of stages you are getting. Its more a category of fun then a category meant to drill down times on a specific stage.
Now if this logic doesn't make sense to you that is completely fine, but I just wanted to explain my reasoning for why these things are this way. I hope you enjoy running the game!
EDIT: I also thought I would add my reasoning as to why the Territory Capture stages are here. The reason is that they have a limited pool of stages and the objective is the same every time. The objective is also less effected by who you fight then other Treasure Log stages with potentially static conditions. I will continue to look into Treasure Log stages as I route them to deem if they feel eligible for an IL.
We are hosting our annual ASF (Anime Speedruns Festival)! I myself will be doing my best to do a NG+ run with the final patch and try to show off as much of the new characters and content as possible. Things like Koby training might not fit but Yamato and potentially Roger's additional content are l