Is the damage formula known?
Basicly
Z ¤ (Brother's POW - Enemy DEF / 2)
where Z is a constant that depends on which attack is used. http://tasvideos.org/GameResources/GBx/MarioAndLuigiSuperstarSaga.html#AttackAlgorithm http://tasvideos.org/forum - you can ask jdaster64 via pm there There is also this formula he posted:
((BrotherPow ¤ BrotherPowMod ¤ 0.4) - (EnemyDef ¤ EnemyDefMod ¤ 0.2)) ¤ AttackMult
I have yet to implement damage prediction etc. to my luascript. Have not been feeling like working on it lately.
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