Hello, everyone. I have recently started messing around with different sensitivities in LoF and I noticed that the higher your sensitivity the faster you can interact with certain object and perform certain actions(e.g. Gramophone, turning around at red baby, chain to open the door, ELEVATORS). However, when using high sensitivity normally it may lead to some issues in doing precise stuff like opening some doors with precise hitboxes(4 doors with girl's paintings come to mind) and switching the gramophone. Now here is the main question: Is switching mouse sensitivity during runs allowed? And if so, then which methods? There are currently two ways to do that:
- Go to the menu and change mouse sensitivity(slow, even with practice might not be worth it since the time you save interacting is equal or less than how much time it takes to interact with the menu).
- Switching DPI on the mouse. Some mouses have built-in DPI steps which allow to quickly change sensitivity, sometimes in one click. This can be used to play on normal sensitivity for most of the game and switch the sensitivity for certain moments mentioned before.
So my final question is, is switching sensitivities mid run allowed? Is it worth practicing with higher sensitivities so you can save couple of seconds on certain interactions?(e.g, 3200 dpi on default sensitivity allows to spin gramophone in less than 1.5 seconds, elevator doors can be closed in less than a second, sometimes half a second, turning around on baby once your camera unlocks takes a second)
option 1 is fine as the run is rta so anytime spent in menu is included in the run and this is fair to all runners.
option 2, would be pretty hard to track during the run from a verifiers perspective. id also be inclined to say that its giving you an external hardware advantage which isnt fair to others. my mouse has dpi buttons as im sure most gaming mice do however i never incorporated it into my run. i just play at high sensitivity.
as always, feel free to chime in on this folks
For option 2 depending on how high the dpi is set to it will be noticeable, but I am all for not using option 2. Looks like playing with higher sensitivity is just plain better and is definitely worth adapting to