Game running "weird"
3 years ago
Warmińsko-mazurskie, Poland

Random slowdowns, speed ups, sometimes peds are glitching out and causing the game to slow down to crawl until mission ends, or at least make you hear peds voices till you get to the menu... Is there any game patch, workaround to make this game work at least a bit better? Attempting to run it in compatibility mode seems to make it only worse, played with settings for a while - no results.

ericdanielski bunu beğeniyor
Greater Manchester, England

I'd recommend running the game at 60FPS which is easily doable by setting your screen to 60Hz as this will fix any issues with the game however I don't know if it will fix all of the issues you mentioned. As for running the game in compatibility mode I'd recommend putting it into Windows 7 mode and running as Admin and see if that fixes some of the problems. The game by default has a maximum display setting of 1024x768 so anything higher than that isn't really doable.

Hope this helps.

ericdanielski bunu beğeniyor
Warmińsko-mazurskie, Poland

Been playing around it for a bit, still same results. Fun facts about the game tho

The higher FPS in the menu - The better, it will run at normal speeds below 100, at 200 the transition between menus is reduced greatly, at 500 you basically fly between menus. Can be easily observed when changing resolution in graphics options on lower spec machines. The game consists of many smaller .exe's that launch when certain mission starts, that's why f.e. your run @Thebpg13 has small problems with window detection when the mission begins. As many older games, the game will run on iGPU as default (on laptops obviously). Running dgVoodoo will fix that, but also cause different problems. More about it in a sec. The game is hardcoded to run in 60 FPS, any drop to 59 will be noticeable. BUT, dgVoodoo somehow disables that hardcap (Don't ask me how, I ain't no specialist in that matter) which causes the game to run faster depending on your frames (120 FPS = Twice the speed).

Tarafından düzenlendi yazar 3 years ago
ericdanielski bunu beğeniyor
Greater Manchester, England

Yeah for my run I had the game run in full screen when I used to run it on Windows 7 and OBS could capture the separate in-game window so I had to have both the menu and in-game windows constantly showing but when I upgraded to W10 a weird thing happened which was that whenever I wanted to try and capture the in-game window it was like the computer had the mouse click constantly on so I just used Display Capture instead which makes it loads easier.

As for using the better framerate, unfortunately if you did a run with a framerate higher than 60 then that wouldn't be allowed (As far as I know you'd be the only person to run with framerate higher than 60FPS) so sorry about that.

It's weird how people have some problems with this game and others don't, really wish there was a proper fix for this but doubt there ever will be lol XD

ericdanielski ve M0mdeck bunu beğendi
Warmińsko-mazurskie, Poland

I only got that hardcap of 60fps removed due to the "faked" gfx card drivers. Might try to run it anyway, since I already have low 51 in any% PC with all those glitches (On 60 fps without that gfx modification), just gotta pray that nothing breaks...

I might be wrong on this one but is the traffic pattern hardcoded into the game? 3 days ago I had a bus appearing at the same corner all the time, yet small percentage traffic seems to be randomised.

Tarafından düzenlendi yazar 3 years ago
ericdanielski bunu beğeniyor
Berlin, Germany

Yes. The traffic is hardcoded. But less traffic in the version for PlayStation. Maybe some day we have a TAS for the PlayStation version and somebody will find some glitches.

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New PS1 Emulator Enforcements (25/01/23)

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