Hey again. So, I discovered how to consistently crash the game, and while I'm a little overly opstimistic, if we can find out how to manipulate this somehow, maybe we can get a wrong warp? EDIT: I've messed around with it a bit more, and based on how far you advance the dialogue, how much time was on the timer when you left the village, and other factors I don't know can change the crash message. Most of the time its just a different number at the end of "ChainDialog() idx out of range: xxx" Ive seen numbers as low as in the 20's and as high as in the 200's. But, just once, I got it to say "Currdialog out range: 33 max: -156" such a strange glitch. I really want to go into an emulator like mupen or bizhawk and dig deep into this, but not only am i unfamiliar with those, Hercules doesn't load on their emulators :( it only works on project 64.