PSX Digital in 7h 04m 29s by
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PSX Digital
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5th
Süre
7h 04m 29s
Tarih
Platform
PS1ᴇᴍᴜ
Zaman dilimleri
Sağlayan Splits.io
# | İsim | Bölünme | Tamamlandı |
---|---|---|---|
1 | Guard Scorpion | 9m 27s 163ms | 9m 27s 163ms |
2 | Reactor | 1m 59s 022ms | 11m 26s 185ms |
3 | Enter Wall Market | 11m 21s 058ms | 22m 47s 243ms |
4 | Aps | 13m 03s 512ms | 35m 50s 755ms |
5 | Reno Altın | 5m 50s 081ms | 41m 40s 836ms |
6 | Red Guys | 18m 51s 255ms | 1h 00m 32s 091ms |
7 | SAMPLE | 11m 16s 341ms | 1h 11m 48s 432ms |
8 | Heli Gunner | 11m 07s 100ms | 1h 22m 55s 532ms |
9 | Rufus | 1m 13s 782ms | 1h 24m 09s 314ms |
10 | Motorball | 6m 31s 380ms | 1h 30m 40s 694ms |
11 | Enter Junon Altın | 7m 12s 755ms | 1h 37m 53s 449ms |
12 | Bottomswell | 3m 34s 835ms | 1h 41m 28s 284ms |
13 | Force Stealer | 13m 58s 956ms | 1h 55m 27s 240ms |
14 | Jenova・BIRTH | 6m 28s 020ms | 2h 01m 55s 260ms |
15 | Enter North Corel | 8m 45s 684ms | 2h 10m 40s 944ms |
16 | Laser | 14m 04s 634ms | 2h 24m 45s 578ms |
17 | Dyne | 2m 28s 405ms | 2h 27m 13s 983ms |
18 | Big Guard | 7m 18s 206ms | 2h 34m 32s 189ms |
19 | Enter Nibelheim | 1m 45s 137ms | 2h 36m 17s 326ms |
20 | Materia Keeper | 4m 31s 361ms | 2h 40m 48s 687ms |
21 | Palmer Altın | 11m 14s 453ms | 2h 52m 03s 140ms |
22 | Enter Ancient Temple Altın | 15m 53s 348ms | 3h 07m 56s 488ms |
23 | Red Dragon | 12m 47s 993ms | 3h 20m 44s 481ms |
24 | Demons Gate Altın | 6m 27s 010ms | 3h 27m 11s 491ms |
25 | Death Sentence | 12m 37s 868ms | 3h 39m 49s 359ms |
26 | Jenova・LIFE Altın | 6m 16s 407ms | 3h 46m 05s 766ms |
27 | End of Disc 1 | 2m 37s 021ms | 3h 48m 42s 787ms |
28 | Snowboarding 2:37 | 8m 48s 399ms | 3h 57m 31s 186ms |
29 | Icicles Altın | 11m 09s 752ms | 4h 08m 40s 938ms |
30 | Schizo | 8m 12s 442ms | 4h 16m 53s 380ms |
31 | Jenova•DEATH Altın | 7m 40s 671ms | 4h 24m 34s 051ms |
32 | Mideel Shop Altın | 31m 40s 598ms | 4h 56m 14s 649ms |
33 | Fort Condor Altın | 8m 49s 366ms | 5h 05m 04s 015ms |
34 | Train Fights | 8m 43s 947ms | 5h 13m 47s 962ms |
35 | Ultimate Weapon | 4m 26s 109ms | 5h 18m 14s 071ms |
36 | Lifestream | 18m 41s 879ms | 5h 36m 55s 950ms |
37 | Carry Armor | 14m 44s 989ms | 5h 51m 40s 939ms |
38 | Rude Altın | 9m 33s 376ms | 6h 01m 14s 315ms |
39 | Diamond Weapon | 28m 02s 637ms | 6h 29m 16s 952ms |
40 | Hojo | 9m 04s 043ms | 6h 38m 20s 995ms |
41 | End of Disc 2 | 6m 36s 710ms | 6h 44m 57s 705ms |
42 | Final Descent done Altın | 7m 56s 127ms | 6h 52m 53s 832ms |
43 | Jenova・Synthesis Altın | 2m 06s 972ms | 6h 55m 00s 804ms |
44 | Bizarro Sephiroth Altın | 3m 36s 615ms | 6h 58m 37s 419ms |
45 | Safer Sephiroth | 2m 51s 126ms | 7h 01m 28s 545ms |
46 | Sephiroth | 3m 01s 277ms | 7h 04m 29s 822ms |
Introducing Mav's "SpeedSquare" for PC Runs - *RULES CHANGES*
Hello PC runners!
We are pleased to introduce a new tool for PC runs intended to better solve the issue of fairness between runners with regards to hardware differences as well as greatly simplify the process of running.
***Download, Install, and Usage guide:
The tool is called SpeedSquare, creat
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Yayınlanma tarihi
2 yanıt
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