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Timing the jumps to hit hostages is surprisingly hard in the two upstairs slow-mo rooms. The one with two Detonator Dicks is made easier by letting one of them blow the hostage on the left, saving my time jumping again and letting me keep killing spree.
The far left room on the 2nd floor is a huge reset point for 3 star, but on leveled it's just another room filled with buckshot.
Working on old version tie breakers
Hello fellow Door Kickers!
I'm going to revisit old records in the 1st, 2nd, and 3rd place spots that have a tie due no milliseconds (old version patches). This is how I will be finding the milliseconds:
- Putting the run in a Shotcut (video editing software)
- Using the Timer filter to sta
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