Recent Changes
4 years ago
Ohio, USA

There have been a number of changes to this leaderboard recently, outside of updating things like the release date and cover art. In the interest of openness and transparency, I'd like to explain the rationale behind them.

-The Story Mode leaderboard now goes by in-game time, which is calculated by adding how much time ticks off during each fight. This is more complicated for sure, but it also accomplishes two things. One, it keeps the time focus on the fights themselves rather than who can mash to skip fight intros and outros. Two, it gets rid of a rather annoying factor that some people can't do much about: load times. In going through all the leaderboard entries, it became apparent not only was there a discrepancy in load times between console and emulator, but also between different emulators. Two former top times were as fast as they were because they ran on an extremely old emulator which cut load times by over a second every fight. That being said, since the rules were changed recently to say the timer can't be set to infinite, older runs which had an infinite timer are grandfathered in and had their times calculated manually. It wouldn't be fair to punish runs for not going by rules that didn't exist yet.

-Arcade Mode finally has a couple boards: Default% (4 for damage and AI, 2 rounds) and Free For All. This was a long time coming and should be much easier to keep track of thanks to the in-game timer. Real time isn't necessary here.

-Any Cancel Point. For those who don't know, this is an unlockable option (though not a simple one to get) which has a major impact on how characters control. For now it isn't allowed in any category, but if there's enough interest and/or a compelling argument made for allowing it, it'll absolutely be considered.

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