我添加了一个流转之柱竞速的排行榜,大概的规则就是从其中一个传送点到另一个另一个传送点,计算其中的时间,中间不允许传送,希望各位能多提出建议完善规则,我已经上传了一个demo成绩,可以以此为参考,如果后面有玩家上传成绩,我会将我demo成绩下架
I've added a list of Warp Spire Racing. The general rule is to go from one Warp Spire to another. No teleportation is allowed. Calculate the time in between, i have uploaded a demo score, you can use this as a reference, if a player uploads the score, I will take my demo score off the shelf
How will we moderate which Warp Spires are used for the starting point and the ending point, or do we want to do that at all? Not all of the Warp Spires are equidistant. Are we just leaving it up to the community/runners to eventually discover which two spires are the closest together, with the easiest route?
What are we using as the "timer starts" and "timer ends" points? I think we should require the runner to teleport to the starting spire, and timer should start on first frame of movement after teleportation ends. I suggest we say "timer ends when the warp spire screen opens" at the ending point. This gives us objective, easy-to-measure start and stop points for this challenge.
I do like the idea, I just want to make sure it's solid and refined!