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Patch 1.002.106

Operation Modifiers: Gunship Patrols | Cooldowns

Really good run that I'm somehow unhappy with despite how close it is to the theoretical limit. Mostly it has to do with how competitive the leaderboards have gotten lately, and I'm concerned that this WR will be taken from me if it isn't perfect.

We had a 5:40 deathless time that didn't end up getting posted because our time got leaked to another team and they beat the record by 1s before we could post the video, so I had to make extra sure that this 2nd attempt was solid enough that it couldn't happen again.

Still, we had about 5-6 seconds of time loss. Some due to terminal RNG and some due to execution errors. The generator signal calibration and launch codes can randomly vary making it faster or slower to complete those objectives by a few seconds.

We had a practice attempt on this seed where we got 5:21 but Walloper got crushed by a falling gunship engine last second so we had to do more attempts. I know its probably possible to get sub 5:20 because of this failed run though.

One of the things that made this run difficult was the fact that we needed to juggle a lot of the objectives. We needed at least 2 people on generator to hot drop and get it started right away, and then another 2 more for the other subobjectives. We then needed at least 2 people on main, although preferably we wanted 3 so we could have 2 people to do locks. We actually had 3 people on generator in this run because the routing just worked out better to have the person who did codes finish it off.

To do locks faster, I stimmed before generator lever was pulled to run faster.

Lider Tablosu
Seviye
Launch ICBM
Kategori
100% Deathless
Faction
Automatons
Difficulty
10 | SUPER HELLDIVE
Player Count
Multiplayer
Game Version
Standard
FSU?
No
Scouted Seed?
Scouted
Update
1.002.106
Oyun
Sıralama
Birinci sıra
1st
Süre
5m 25s
Tarih
1 month ago
Platform
PC
Detaylar
Doğrulanmış
1 month ago
Gönderilen
1 month ago
Oyun istatistikleri
Takipçiler
12
Oyunlar
105
Oyuncular
52
En Son Haberler
New Leniency Policy Regarding Timer Visibility

First time submitters will be given a single instance of leniency regarding the timer visibility rule and the run will be manually retimed for validity. Runner will be given a warning and all future submissions without timer set to always visible will be rejected.

The hope is that the

10 minutes ago
En Son Konular