- ADDED MODIFIERS!
As of right now, there are 5 modifiers that can be toggled in the Armory:
Precision - If any of your arrows don't hit an enemy, you die
Quiver - You have a limited amount of ammo. Killing enemies gives you ammo. If you have no ammo, you are given some
Omega - Shooting is disabled until you reach a specified point on the map. Your health is doubled
Singleshot - You can only shoot one arrow at a time
Doubles - Every enemy spawn is doubled
More will possibly be added in the future
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added a stats screen on the time trial end screen that shows you various stats about your run performance
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there are now teleporters in the armory that transport you to levels instead of magical air
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teleport distance now compensates for your height! this should make tall players and short players a bit more equal. (for example, you can make those high up teleports in bunker even if you're 5'0!)
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walking has been buffed. you now move a bit faster, and the penalty added onto your teleport delay for walking has decreased
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arrows now have visible trails! it's something i've been wanting to do for a while, but only now found a good solution
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replaced the Strafe enemy in arena with a new enemy called Burst. take a wild guess at what it does :p
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added levers
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reworked buttons to not be as annoying and fragile
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the scout now has a new mesh with some animation! it is definitely still a concept and not final at all.
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added options to disable turning and walking for people with drift. they can be found in the "turn mode" slider and the "walk mode" slider
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added interpolation for walking! basically means that walking should feel way smoother now
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the switch bow hand button is now a lever
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fixed a bug where arrows would get sucked into the wall if you were shooting close to it
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tweaked particles
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tweaked post processing
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fixed some issues with opening and closing the pause menu
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enemies now physically collide with each other
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enemy hit and death sounds are not affected by distance, meaning you can hear them from across the map
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updated all 3D lines in the game to use a new line renderer and updated graphics. all lines should look a lot nicer in general
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the teleport destination now has a visualizer that shows how long until you can teleport again
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teleport has a glow on it
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new arrow model
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added enemy knockback