Minneapolis Walljump
Hawaii, USA

Looking to some guidance on how to hit that wall jump in Minneapolis (at the beginning for the tape). Iv'e tried to to it for hours on free stake but am unable. Request help. Also i am able to get every other wall jump and i'm using the same technique so this may be operator error or there is a different set of button combinations i'm unaware of. Any additional information about this jump will be of great help.

South Carolina, USA

I do think that's the hardest walljump in the game, and while it's the same buttons, the hard part is that it requires more height than the others. There are two ways to increase the height of the walljump:

  1. Be closer to the wall when you make your initial ollie (also make sure you get the fastplant, most other jumps you're fine with a nollie but this one you're not)
  2. Hit the wall at a steeper angle. After grinding the ledge, use a Madonna to help set the right angle up. You want to keep holding up-left for a split second so that you turn a bit sharper than normal off the edge. Turn too far and you'll crash into the wall instead of wallriding, but don't turn enough and you won't get enough height. Or sometimes you'll get enough height to grind but you'll pass the hidden tape.

If you have any footage of your attempts I may be able to help pinpoint more specific errors, but keep trying. Like I said it's difficult. I think it may be the hardest part of the whole run.

Hawaii, USA

Nami, Thanks a bunch got it on my 2nd try with the Madonna strat. In addition i found it impossible to do with just 13 tapes while using Andrew Reynolds but when i did downhill first i then was able to get the needed height (2 additional tapes for the new deck). Ran some tests and did it first try with Jamie and Geoff with 13 tapes. Man this sucks!

South Carolina, USA

I just tested it today and it is definitely possible to do it with Andrew Reynolds with 13 tapes. It may be harder for him but still possible, I got it recorded if you wanna see what it looks like

Hawaii, USA

You're right i got it but DANG that's a tough one! On a side note, not sure if i should start a new thread about this but I've been doing runs on the emulator in around 7 minutes game time. when watching the videos of others (to include you) the screen to screen time seems to be really quick. Not sure if this is in my head or N64 is faster at loading levels. Do you have any tips on reducing my screen to screen time on an emulator?

South Carolina, USA

Emulator time is definitely longer to load than console. Also N64 is faster than other versions. Unfortunately there's no way to make the emulator faster, you have to get a console copy to go faster. Even Nahoc's any% TAS is 5:08, almost 30 seconds slower than George's WR despite being faster IGT.

Hawaii, USA

I moved the emulator/Roms from my HDD to my flash drive and i changed the Resolution/FPS of the video setting on project 64. this actually improved the loading times between screens, think it because it was trying to read from my slow HDD. i still need to get an N64, there just so expensive now...

Hawaii, USA

So i got one done in a run a did today... but then i botched it.

Hawaii, USA

So i'm able to get the Minneapolis Wall jump fairly consistently now, however i often miss the tape. It almost feels like its RNG based since i have tried hundreds of times and failed to find a method that get the tape constantly. Request you take a look at these series of Downtown runs (Toward the end of the videos) and tell me what i need to change. https://www.youtube.com/playlist?list=PLWrFsc6f7G7YL_vVa1iKRPqYyDVvWcSE0

Edited by the author 6 years ago
South Carolina, USA

Not RNG based, just very subtle differences in angles and jump timings can affect your speed enough to determine whether it works or not. This is probably the biggest choke point in my runs because of this, but I do see basically 2 ways you could go about improving it.

  1. Continue the method you're using, but make sure to hit the first jump just a little closer to parallel to the ledge. You're jumping so early that you're far away from the tape when you hit the roof and losing speed before you get to it. I usually turn just slightly back to the right before my first Ollie so that I have momentum going forward, but careful cause too much and you won't get high enough for the roof grind.
  2. Use the same initial jumps you're using, but as soon as you grind the roof ledge Ollie to the left onto the roof (I use kickflip or madonna) then turn sharp to the right towards the tape. Make sure to fastplant quickly or you won't get high enough, triple kickflip and land on the rail in front of the S. Ollie for the S and then continue downtown as normal. This method is much much harder as you have to be very quick and precise to get it all right, but it saves almost 5 seconds iirc.
Edited by the author 6 years ago
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