Speedrun again perfectible, some errors of execution, choice of attacks and chain of enemies, but some very good passage also. The lags of the CPU overload are less present, the game runs a little better on the current version * of windows 10 (*when I write these lines). It remains difficult to estimate how long do the slowdown waste on the entire speedrun. I wasn’t hoping to save as much time on my previous record, three minutes and fifty-four seconds is a good score, a better execution and a little more luck with the appearance of enemies would have saved me a little more than four minutes. Therefore, I estimate that a speedrun in Co-op NG+ could make a score within an hour and fourteen or thirteen minutes.
Special thanks:
To moko1: For training in Co-op NG+ and speedrun optimizations.
To Swetty: For your paths optimizations. If you had been more cleaner in your execution, you would have shattered my previous record. I wasn’t thinking make a speedrun again before running (and recording) this game without lags, but your speedrun made me want to improve my record.
I use the same equipment and skill tree as for my previous speedrun, for more information view the beginning of my previous speedrun here: