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United Statesvitaliadvenil1 month ago

What tool are you using to visualize those triggers? I'd be very interested to investigate the area myself using that.

United Statesvitaliadvenil1 month ago

Great find! Where was the trigger placed, by the way? From what I could tell it was just about lined up with one of the last golden records on the wall in the hallway after the elevator.

United Statesvitaliadvenil1 month ago

Yeah, the external program is the sticking point. On one hand you could argue that all this tool is doing is throttling GPU speed, which you could also do by just having a really bad computer, but I get the hesitation to use outside programs. Still, since this one is ONLY affecting framerate for lag strats, I'd argue it may be allowable. And yeah, I think if this gets allowed it could be a fun main category, and then Pacifist Minimum Damage% could be an extension from there.

(And thanks! The video was a ton of fun to make!)

United Statesvitaliadvenil2 months ago

So I managed to find a quick way to skip Curt'N Call without doing any major sequence breaks. I have the full vid on how listed below but since this is for actual speedrun stuff I'll just straight up explain it.

In the Offices, after grabbing the front door key, once you go down the elevator into the hall that would normally lead to the CC fight, you can actually use low framerates and candy bars to clip through the trigger and prevent CC from spawning at all. This doesn't skip any areas, use the garden gate clip, it just skips the CC boss. Whether or not it will be allowed is up in the air because I had to use an external program to lower my framerate, but there may be other ways to do this without the use of external programs.

Additionally, this may open the way for a Pacifist % or a Minimum Hit Pacifist % category. Since the puppets are largely static save for Pearl and Goblette there's definitely a potential for complex routing to discover what the fewest possible hits Gordon can take while doing the pacifist run since you obviously can't knock puppets down.

So I guess the main question is twofold: Should this method of Curt'N Call Skip be allowed if using framerate slowdown tools, or failing that if we can work on finding another way to clip through the trigger. The next question is would creating a Pacifist Minimum Hit % run be worthwhile?

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