Kommentarer
Anaheim, CA, USAthu_ox5 years ago

Happy to help. Anything in particular you're asking about, or just general tips?

Anaheim, CA, USAthu_ox6 years ago

Can we please add Wii U to the platform list?

Pear tycker om detta
Anaheim, CA, USAthu_ox6 years ago

This is incredible. I can't wait to try it out. Thank you both for your efforts. Hopefully I won't need to reset too often.

Anaheim, CA, USAthu_ox6 years ago

I once was practicing using the level select code. I was going through Disco Fever 2, and I died after one of the later checkpoints. I had no lives left after I respawned at the checkpoint, so I entered level select and went to Boardin' Zone Act 1 to get some more. I held Right and B. To my surprise, when the level started, Aero accelerated quickly to the right. He jumped upon landing, and hit the right edge of the screen within seconds. The screen flashed white and proceeded as if I completed the level. I wasn't sure what was happening, but I kept holding Right and B. The second act started, and the same thing happened. Aero reached the right edge within seconds, and the level ended. I kept holding Right and B, but it didn't happen in the third act. I haven't been able to replicate it since, and I wasn't recording at the time. I tried looking at memory addresses in Bizhawk to see if I could figure out how to manipulate the starting speed values, but the best I could do was make some scenarios where Aero would drop with zero horizontal speed, and some where he would start with three. I couldn't establish a pattern though. I'm not sure if it's even possible without using the level select code, but if you're interested, it might be worth checking out.

Anaheim, CA, USAthu_ox6 years ago

I would like to see this as well. I'm working on that run. Just had an attempt derailed tonight at Dark Demon when I went for the Hammer and killed him instead -_-

Anaheim, CA, USAthu_ox6 years ago

I guess I'll just stop it at the last hit, since there isn't any way to save time after that.

Anaheim, CA, USAthu_ox6 years ago

I'm getting close to finishing up practice for this run. I'm assuming when I do the real thing, that I start the clock on pressing "Start", and stop it when the screen fades to black after defeating Ektor. Is that correct? Or should it stop on the last hit of Ektor? Or some other time? Please let me know. Or update the rules. Thanks.

tråd: The Site
Anaheim, CA, USAthu_ox6 years ago

All we're asking for is some clarity. We understand if life happens and people get busy. We're offering to help. The worst that can happen is we don't contribute at all, in which case we're still in the position we have now. The prolonged silence makes it seem like something else is going on.

Movellandrone tycker om detta
Anaheim, CA, USAthu_ox6 years ago

In the Metroid Fusion rules, we can start on pressing "Continue" at the beginning of the game in a completed file, so it skips the opening cutscene. Is this being considered for this run as well? I know it's not nearly as much time, but it would be nice to be able to skip the opening story text this way.

Anaheim, CA, USAthu_ox7 years ago

I'm also going to be learning this game, but I have it on the WiiUVC. Could someone please add that to the platforms list so I can select it when I submit a run (naturally, without using restore points)?

Anaheim, CA, USAthu_ox7 years ago

That makes sense. Thanks.

Anaheim, CA, USAthu_ox7 years ago

The rules for the Subspace categories list "No character", and I wanted to make sure I understood what that means before I start trying to run this. Sorry if this is answered somewhere else. I couldn't find it :|

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