Just a mod note to clarify to new and existing runners: Fusion emulator is now NOT acceptable for runs. Any future run submitted with it will be rejected. Please use Bizhawk or RetroArch. Fusion is well known for being inaccurate/deprecated outside of casual circles, and Super Hang-On is especially prone to having lag/emulation inaccuracy on it.
Hey guys, have learned the game and the one thing I'm struggling with is the first boss bird. I can see there's a manip but I can't get it regularly and would love any pointers on both that and any easy safe setup.
Hey DB! I noticed your run time ends at the you win text, but rules state it's when you select yes to final question. I think the you win text makes sense and is the better end.
I also wanna mention the game was PAL exclusive: https://segaretro.org/Trivial_Pursuit:_Genus_Edition
I believe the run you've submitted is running at 60fps - I think it'd be more accurate to remove that and just have PAL runs.
I'm currently using Bizhawk 2.9.1 and every time I do attempts, swimsuit is in the same closet each time. Wanted to check whether this is a potential issue?
Hiya! I wish to discuss objection to runs on the board.
- The SMS port of Arcade Smash Hits was a Europe exclusive release. Citations:
https://www.smspower.org/Games/ArcadeSmashHits-SMS
https://segaretro.org/Arcade_Smash_Hits
Accordingly I believe all runs should be submitted at 50fps. Andresfgp's run shows 60fps. When I looked at Walgrey's runs today I noticed the bgm playing faster, so these runs are at 60fps too. I think the ruleset should be updated, 60fps runs rejected, and runners to resubmit using 50fps. Given how short/trivial the categories are this feels reasonable.
- I strenuously object to the admittance of any runs done on Fusion emulator. This has for a long time been regarded as highly inaccurate and known to be especially poor at emulating lag. We must presume one day that PB battles will rest on handfuls of frames, so it is better to establish that baseline now. I notice andres you have used retroarch on an Aleste run so I have no doubt you'd be able to use that or even SMSHawk.
New board, tender for a co-mod as best practice. Ideally you should intend to run the game and have experience but I can walk you through basic mod work if you're interested so don't shy away if you're new! Message here any time if you're interested.
I've been appointed as super due to previous mod inactivity. I have self-verified my run and encourage observers to look that over for verification. As good practice I'd like to have a second mod - if you're interested let me know! You don't have to have mod experience as I'm happy to do the heavy lifting and/or guide you in how to mod, though ideally you should be a runner of the game.
As best practice I'd like to have a second mod for the game. Ideally you'd be experienced in running and modding SMS or other retro games but you don't have to be as I'd be happy to take you through the process. This is a tiny board so you would have barely any work. If you'd like to join in, reply here any time!
As best practice I'd like to tender for a second mod for the board. Ideally you should be interested in running the game and have some experience of SMS runs, you don't need to have been a mod before. Post here if you're interested!
Hi guys, just wanted to post and ask what area we think we should start using milliseconds in for any%. Top runners are currently working toward sub 5:50, I think a consistent approach would be to add ms either on runs below 6:00 or 5:55. Thoughts welcome!
Hiya, just a post to say I've updated Paszq's fantastic stage-maps with enemy info, etc, and made a basic tuto for new runners. I intend this week to update purchase guidance into an accompanying document. Hope to see new runners!
Hi! I've created the SR page for Zany Golf, and as good practice it'd be great if we can get a second moderator, who is familiar with Amiga/Atari/Apple/DOS speedruns.
If you're interested you can respond here any time.
Thus far I've grouped computer platforms together since I anticipate little interest, and I don't know how much loading/time difference exists between them. So if you submit runs for those platforms, the page will display all times in one board. Genesis is a separate category since the controls are radically different, and there is only a 9 hole option.
If you have any knowledge/experience of conventions of computer boards, or suggestions for management of this board, I'd love to hear from you!
I was pretty annoyed when a run died to this! After toying around it appears that if you destroy a target on the frame the smokebomb lands, it gets cancelled out. Beware!
While researching the Island dungeon puzzles I came across this longplay of the game featuring an interview with one of the developers that you may enjoy :) The dev says the switch puzzles are bit-masking: so some switches re-press others. For the 3 x 5 one, the outside hint seems to be best; go left to right in the top row, then the same on the bottom, then re-press the leftmost switch and the rightmost in that order, as they re-activate each other. For the 2 x 3 one you can get around in nearly one pass: start at the bottom right and go clockwise around (left through the bottom row, right through the top row), then you only have to re-activate the top-left corner. For the one in Mermon's Fortress, start with the second from the left in the bottom row, then the third and fourth. Then hit the bottom-left and continue around through the top row, and loop from the top-right back to the bottom-left for just one re-activate and done.
Hiya, just want to ask about a point of runs before I submit. I get overwhelmed sometimes so in my first run I paused a few times to stop myself glazing over; I only do that to take a few seconds rather than stop the level timer. Is pausing like that alright by you? I'm unsure I'd be able to finish the game without doing that but if it's a gray area in the rules I'm happy to work it out. :)
Curious what everyone thinks about adding a new category. There are only 5 moonstones and a few are already near the any% path so it may be a tad trivial; would it make more sense to create 100% and mandate grabbing every heart/both sets of daggers too?
My livesplit sound effects are responding differently than I wish at the moment. In Splits, I have delta to PB, and split time to PB (accuracy seconds). In Settings/Active Comparisons, Best Segments is checked for the Best Possible Time window. But sometimes when I'm ahead/gaining time, the behind/losing time sound plays and I can't work out why! Does anyone know what the program is comparing to and how I correct this?
Hiya! I was asked to do some admin on the board after we noticed an existing run may have the wrong time submitted. As good housekeeping I'll double check the times of every run and edit this post with any changes I need to make once that's done.
EDIT: done, changes to a couple of runs' ms to reflect the end point being results screen, each run has a note explaining whether there was a change. Thanks!