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United Statesperiwinkle2 months ago

The main thing is that you want to do a small jump off the pipe to land as early as possible. Then it's just a matter of not overshooting the perfect pixel by too much

santicop tycker om detta
United Statesperiwinkle3 months ago

This is the recommended way to enable the autosplitter these days

Aben tycker om detta
tråd: Cave Story
United Statesperiwinkle3 months ago

Hey everyone,

We're considering a number of leaderboard rule changes and would like your input on them to help us decide how to proceed. If you could fill out the survey linked below, that would be much appreciated!

Here's the short version of what we're considering (these are explained in much more detail within the survey):

  • Allowing a couple of (non-game altering) quality-of-life mods (namely, increasing the window size and allowing the game to run when unfocused)
  • A mod to automatically advance text by simply holding the button so that you don't need to mash (with a delay to make it similar to human text mashing speed)
  • Allowing Wine for runners that use Linux or Mac (although, Wine may be slightly faster than Windows; it's complicated)

For further discussion, we have threads about these topics in the Discord server (https://discord.gg/ksNyRY9), or you can also talk in here (or write your thoughts in the survey) if you don't want to join that for whatever reason.

Link to survey: https://forms.gle/8S14vc99bePCYBkX6

United Statesperiwinkle8 months ago

lol apparently it's actually fast enough (for a TAS using L+R)

(not optimized so there's probably at least a few frames that can be squeezed out of that)

Kalaphant tycker om detta
United Statesperiwinkle8 months ago

It should be R08 with a perfect fast accel (R09 if you add a second backwards jump to get to running speed faster)

United Statesperiwinkle8 months ago

You in fact need to push something in the frame between the left press and the R+A input. It can be B (the most natural choice), up, down, or even select...there just has to be something there because otherwise Mario will retain some of the leftward speed from the left press and you'll get a bad accel. (Don't ask me why this is the case.)

United Statesperiwinkle8 months ago

It's much slower because you remain at 0 speed the entire time you're clipping into the coin block, whereas with the bump method you start accelerating back up to speed almost immediately after hitting the side of the block.

United Statesperiwinkle8 months ago

At 0:25, it's faster to jump so that you're already falling by the time you pass the edge of the platform (if you just run off, you'll have no vertical speed at that moment and have to accelerate from 0).

2:20 has a similar reason on top of the fact that you also have to turn around, and in this case, hitting the wall to instantly go to 0 speed so you can start moving left immediately (while facing backwards, which accelerates faster than facing forwards) happens to be a bit faster than trying to slide off the edge. There is a way to make the slowing-down-at-the-edge strategy a couple of frames faster, but the inputs are a lot more precise and it's also not needed to save this framerule, so there's no reason to go for it.

Edit: Here's a comparison of the wall strat vs. simply holding left to slow down and fall off the edge. When both are done optimally, it's actually a lot closer than I thought it would be, but if you're even just a little bit late on the left press for the latter strategy, your momentum will send you flying off to the right when you fall off and it'll be even slower than what you see here:

Pear och Zanum gillar detta
United Statesperiwinkle8 months ago

Currently, there isn't one (to my knowledge). I once looked into trying to get my autosplitter (the one that's enabled through LiveSplit's Edit Splits window) to support Bizhawk, but it's much less straightforward than Nestopia or Mesen, due to...reasons that I can't fully articulate. Basically, I'd need a completely different method of finding the RAM addresses that I need than what works for the other emulators, and I neither have a good idea for that right now nor am particularly motivated to try to find one. But if you (or anybody else reading this) think you can help, please hit me up and I'd be happy to chat about it with you!

Lohoris, Kalaphant, och Zanum gillar detta
United Statesperiwinkle9 months ago

Well, the TAS also saves an extra framerule, so...

Kalaphant tycker om detta
United Statesperiwinkle10 months ago

There are a lot of different strategies that can get the 2-bump/blazit framerule, because the lightning framerule already has a lot of leeway for a TAS, so any strat that doesn't lose, like...40 frames over the fastest TAS strat should be able to at least get the blazit framerule.

I messed around briefly with TASing the pipe clip that you suggested, and yes it gets the blazit framerule easily (of course), but it seems to be a few frames short of getting the lightning framerule without L+R:

sussybaka454 tycker om detta
United Statesperiwinkle11 months ago

You probably just entered the wrong framerule offset. In the pellsson rom, a framerule offset of 0 corresponds to starting 1-1 on framerule 0009. So if you remember what framerule you started 1-1 on, subtract 9 from that and use that as your offset.

United Statesperiwinkle1 year ago

If it's not listed in the rules as being allowed, then it's not allowed.

Lohoris tycker om detta
United Statesperiwinkle1 year ago

It's because the game gives you more acceleration when you have "running speed". But this "running speed" isn't directly related to your current speed, but rather it comes from running on the ground with 28 or more speed. When you do the usual Sockfolder FPG setup, you jump off of the stairs with 26 speed, so you never get this "running speed" before you touch the flagpole. But if you land on top of the stairs and then run for a frame, you'll get the "running speed" and that makes you accelerate slightly faster when dismounting the flagpole, saving a couple of frames.

Incidentally, I also noticed this phenomenon back in 2019: But I was told back then that it was already known to TASers well before that.

SeraphmIII och Aryll gillar detta
United Statesperiwinkle1 year ago

This is the farthest you can scroll the screen for the wrong warp to still work:

https://i.imgur.com/BwNFvSG.png

If the screen ever scrolls past this point (including while you are going down the pipe), then it won't work and you'll be taken to the underground coin room.

Paprika3501 tycker om detta
United Statesperiwinkle1 year ago

A 376 pipe entry basically guarantees the framerule provided you don't totally botch the warp zone movement. Even a high 375 can still get the framerule, so yeah you don't even need to look at the remainder to know that you got it.

LiamTrader tycker om detta
United Statesperiwinkle1 year ago

To do a fast (enough) accel, make sure you're holding B at the start...

United Statesperiwinkle1 year ago

There are some podoboo patterns that look pretty low but if you jump late and do a smaller jump then you can squeeze under it

United Statesperiwinkle1 year ago

I tested this for a few minutes but kept dying to the plant when landing on the pipe. It seems that some additional step is needed to make this strat consistent? (Maybe slowing down a bit beforehand to let the plant lower a bit?)

United Statesperiwinkle1 year ago

It is possible to get 132 xpos with that method (133 is technically possible), but it's not faster than the other methods for getting lightning 4-2. Actually, I'm not sure how easy it is for a human to even get lightning 4-2 with this method (it might be slightly too slow to get the framerule?).

Here's a TAS comparison of 4-2 wrong warp methods I made a while back:

SeraphmIII och Aryll gillar detta
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