If I have a run and open settings to change difficulty or change render distance, dose that count for the in game timer? I usually play on Java and the in game timer can pause for those, but what is the rule on bedrock?
Why is using the Re-Create not allowed any more? It dosn't say it in the rules, I was just wondering.
I was doing some SSG runs, and I was in the nethers and the next chunk was not loading, but I kept running because I thought that it would load after I ran into it. The chunks did not load and I ended up falling straight into the void. But I did not die after falling to -40 block. I kept falling for thousands of blocks untill my game crashed. I don't know why that happend, can someone help me know why that is? And the link to the vidio is below just in case you don't understand.
I spent a lot of time looking at the SSG (1.9-1.15) runs and copied down all of the times into Desmos graphing calculator. I used a formula to find out the Mean and Standard Deviation. I found out that the Mean (average) of all the times is about 6:15.70 and the Standard Deviation is 14:01.73 I did this so that others could compare themselves with others using stats.
Lets say that a player was doing the same set seed runs over and over and then they got board so they decide to do random seed runs. After a few bad random seeds they load up a new random world and it happens to be the set seed that they were doing early. I know that is is astronomically small, but what category would they go in and what would happen?
Lets say that a player was doing the same set seed runs over and over and then they got board so they decide to do random seed runs. After a few bad random seeds they load up a new random world and it happens to be the set seed that they were doing early. I know that is is astronomically small, but what category would they go in and what would happen?
Dose any one play this on speedrun.com any more?