for what its worth we did do something similar - the game and watch anniversary handheld does run at a faster framerate, and its banned for that + other reasons. we allow all kinds of platforms in the name of accessibility to the game (ie i started out on WiiVC many years ago despite the framerate issues) but theres not really any interest in converting times because the time you get is the real amount of time it took you to beat the game. its also a case of us not being able to just magically convert every time super easily. sure we can determine how many frames a run took if bowser throws the right hammers, but if not we're just having to estimate and do a conversion which doesn't seem ideal. this has been brought up many times, but i don't see the rules changing any time soon
i personally dont think this would be a good change, as in a way its 'changing history' of times. a lot of past times have worked under the impression that certain barriers were where they were, and having that possibly be changed by 9 frames could easily make a lot of those turn out to not mean anything in the end. since so much has happened with the requirements for second barriers or similar thought to be where they are, it just makes sense to me to leave it as-is even if it technically isn't the true accurate time without loads.
to clarify something real quick it's not that i'm like super against the mister fpga board or anything like that, i wish i could just be like "yeah you can use it go ahead" because we do allow similar platforms like the avs and the nt mini but the l+r thing is unfortunately too much of a drawback for me to be comfortable supporting it on our boards
the mister fpga board from what ive heard supports a ton of input devices including keyboard. if we allow the mister fpga platform it means we'd have to go out of our way to ban certain control methods that are intended to be used with the platform. sure you can use an nes controller that doesnt restrict l and r (ie one of those weird keyboard esque sticks people liked for a bit) on an nes but thats a special input device that you had to go out of your way to make. and like controllers wear down but there's a difference between something where you can accidentally press down left and right by slamming the center of the dpad and pressing left+right on keyboard. we require emulator runs to have l+r disabled for that reason. it just seems kind of silly to like allow the mister fpga board but ban specific control schemes that are supported by the board/require proof a banned control setup isn't being used right now.
the main reason we currently ban it is theres no way to restrict left and right at the same time and from what i've heard there's no plans to add such a feature ever which is an unfortunate drawback
no because then youre getting 'free time' and your time is no longer the real time you spent playing the video game plus nobody wants to go back and update every run ever plus its more dumb when it isnt just pattern retiming
i hate this website with a flaming passion why did they think this feature would be a good idea
the gameplay is the same it just looks incredibly terrible due to being squished and similar to fit on a gba screen and runs at a slower framerate
@Oreo321 sorry for the slow response, we changed parts of the url that didn't affect the video key but did change the order, i.e. youtu.be vs. youtube.com/watch?v= and https://youtube vs. http://youtube.
correction: both kosmic and darbian use an rgb modded console, not an hdmi one. hdmi mod actually is slower as it clocks the console down to 60 flat fps to handle hdmi
unfortunately for ils that aren't 8-4 (ie 1-1 fire mario) if the frame skipped due to 30 fps is the frame where he grabs the flag its a lot of effort usually to get the ending frame since its not very obvious like a sprite blink if the last frame was skipped or not