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United StatesToaster1004 months ago

Hello, if you weren't already aware, a mod that swaps the gamepad and TV screens has existed for quite some time now. I think it was made to enable Splatoon to be played with just the gamepad. But since it's open-source, I went ahead and slightly modified the source code to make it so the gamepad screen is put onto the TV but the TV screen is not put onto the gamepad (the audio still swaps, however). This means if you have an HDMI capture card you can effectively record the gamepad screen while still playing on the gamepad.

Original mod: https://github.com/OatmealDome/SwapDRC/releases/tag/1.3.1

Updated mod: https://drive.google.com/drive/folders/1WCPonfZXtfqEGtAXtKWVBu1NyQrijlAP?usp=sharing

Using this mod during games like Metroid Blast enables you to record the Gunship's perspective, which is nice. Using the mod during Fruit Cart is basically cheating, though. As such, for speedruns submitted here, swapping screens is only allowed for team games and is not allowed during solo games. It is ok if the mod is active while playing solo games, but you may not swap the screens.

United StatesToaster1002 years ago

Before now, the quest mode levels were an IL on the Nintendo Land leaderboards. Now they are here. Additionally, each quest mode level is its own IL. The process of transferring all the runs from the NL boards to this board will take a little while.

United StatesToaster1003 years ago

I propose we change the method of timing for all categories to start when the "Gate 1" text disappears (such as with the 11-20 category). I don't see any good reason why timing should start on the Mii selection screen instead of there.

Requiring that timing starts on the Mii selection screen significantly increases the time taken to reset. Since it's faster to start from the "player setup" screen accessed after the game ends, all speedruns would ideally start there. This means that, in order to reset, one needs to intentionally lose all their lives, which takes a lot longer than just pausing and hitting "restart."

Changing the rules like this would not invalidate any of the already submitted runs, it would just require them to be retimed. It would also make resetting much easier.

United StatesToaster1003 years ago

Why are they allowed for the extra levels, but not the main ones? And why are they allowed at all? They do allow for a faster speedrun, but it feels odd that we're allowed to use them considering how much setup is required.

If you ask me, opting to use !-blocks in each level, but not including the time it took to set them up as part of the run, would be this game's equivalent of a New Game Plus. If I started a new file and ran this game from that, then there'd be no way for me to use !-blocks unless I failed each mission multiple times during the run. But if I use an already completed file, I can use !-blocks without having the time taken to fail each mission included in the run. Maybe there should be separate categories? (Not sure if that's a good idea given how there are already a ton of categories).

United StatesToaster1003 years ago

The rules state that timing starts from selecting the level, but I think it should start a little bit later. The best starting place would be the moment the banner displaying the objective appears (as starting time when the A button is hit or something may be difficult to discern for Gunship players).

This is because, under the current rules, every time one makes a mistake in an IL speedrun and want to reset, they'd have to find a way to get back to the level select screen. And the only way to do that is to either finish out the mission (which could take awhile if the mistake was early), or pause and quit back to the Nintendo Land plaza, forcing them to re-enter the game, select a Mii, etc. If we start the timing from the banner screen, however, then all one would need to do to reset is to pause and hit "restart."

I'm willing to help retime the existing runs if necessary.

Om Toaster100
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