nice i think the route i take on the second level is faster though since i never move to the left. there is one enemy that knocks you back but i think its avoidable
also the final card is in fact different on every difficulty, so the timing can stay the same "You did it!" on easiest "Great Job!" on easier and "Congratulations!" on easy
Nice, do you have a video of the TAS? The ant level is so weird and I take a different route everytime i play it. I would keep the structure of the 3 difficulties we have now, because the game differs quite substantially depending on which difficulty is chosen. Adding a "No Skips" category to the easy difficulty seems to make the most sense to me.
Alright, the epic saga of this weird game continues. I don't even know what a Zoboomafoo is or why the animals look like something out of a H. P. Lovecraft Novel but the music is fire af, so its all good.
In the new run made by SatoshiFam on Easy Difficulty, it seems that after finishing the ant/spider level, a bonus level pops up in the level select and upon finishing that one, the game seems to be over with a "Congratulations! You found all the animal friend cards!" I checked whether the game functions that way and it actually does. If you move the cursor away from the bonus level, it disappears and can't be selected again. The question now arises whether this is a bug or intended behavior, since I clearly didn't collect all the animal friend cards. Zoboomafoo stands there with half the job done and a full smile and I think these nightmarish creatures deserve better. Do you guys think this is a glitch and there should be an "All Levels" category or make Any% glitchless? I can't actually be bothered to play all levels on easy and I do not know whether the end-screen is the same as in the WR video.
i think its getting to a point where milliseconds are needed. however this also kinda means that all runs have to be retimed in post. the final split is hit when the "you did it!" screen has fully appeared right?