You are better off skipping all refights before day 5 as you can get the exp you need to be level 33 in the museum with refights and enemy RNG. What enemies you get in the museum in scripted fights affects amount of exp you receive.
Fun fact, you can successfully run away from refights as the chance for the fight to trigger goes down to like 50% or something and decreases each time it triggers. This isn't with scripted fights as you can not run from those. It's usually faster to just finish the refight since you can just re enter the fight anyway if unlucky. Use at your discretion lol
Very true just gotta do a run and see if it gets accepted.
Oh yeah it's on the Japanese PSN store only
I agree with Matt here and will put in my two cents real quick. Speedrunning has always been about playing the official versions of games and if there is some modification of it then it would have its own board.
I personally feel that the progression of speedrunning is geared more towards marketing and as being a part of an entertainment business, but that's the streaming side of it. This is SRC and it's purpose is to keep the integrity of the natural version/s of these games and to make it as hard as possible to get away with cheating. If it's possible to indirectly or directly cheat with allowing these costumes then it just shouldn't be allowed.
Thanks guys! Sorry I just noticed these comments I don't think to check SRC :D
I have personally felt that there is something nefarious regarding opening a disc tray to skip cutscenes to save time. I remember watching a lot of FF7 runs and thought to myself that they could probably just skip the cutscenes that way to save time. Sure enough there it was in the rules against it.
Aside from that, making the runners who have already submitted their times to the board just to do the runs again only to press a single button on the console at the end seems a bit arbitrary and requires zero skill.
Yeah I have 70k NTSC model but the ribbon started to scratch my discs. Tried to fix it but ended up making it worse lol. Now all I have is my fat PS2. I have done some testing compared to my RE1 splits with it and I was losing like .3 seconds per door so it isn't terrible but who wants any kind of time loss right?
No I do not have the old PS3 model. I have the PS3 slim (not the last model).
Yeah it's odd for sure and is worth testing more. I just did a bunch of runs on my PS2 and recorded down the RTA and IGT and plan to do so with the PS3 to see how they stack. Would be interesting to see now how easily a PB can be achieved by simply running on PS3.
You also have inspired me to try some runs on a PS1 just to see the results. Thanks for the input so far guys.
Ah so you are saying that during the transition from fading out to a door/fading in from a door might have some empty frames meaning the IGT stopped for a longer period of time than say the PS2? That could explain the longer RTA but still faster IGT.
The other point you bring up with some cutscenes just not being consistent with counting IGT makes sense as well. In fact now that you mention it I do remember some people talk about that so it is very possible that could have contributed to the discrepancy.
I see what you mean about comparing them not being a good idea. However, the whole point of this is for me to determine which console would be faster to run. As of right now I feel the PS3 could be faster simply because it has less lag.
Hi guys,
I am getting started to running this game soon and have been doing some testing on the differences of how IGT works between PS2 and PS3.
I did a run on my my PS2 (fat scph 39k or something like that) with fast disc speed and then did a run using my PS3 with the disc. My RTA on the on the PS3 run was around 2 minutes slower than the RTA on my PS2 but was still able to PB by about 40 seconds.
I know IGT doesn't count menus and I did my best to do menus fast for both runs. Just found it interesting since loads are counted to IGT, and the RTA is way longer on PS3, how could it have PBd?
Was wondering if anyone would have any insight on how PS3 IGT works compared to PS2. I am using US consoles and US disc.
I have already read through these forums and have seen people talking about IGT and how it works but not between consoles specifically which is why I ask.
Also, I understand there is a duckstation category that times with RTA but I'm specifically looking to do console.
EDIT: I forgot to add that I am aware of the frames being tied to IGT. Would the PS3 being able to run the game better than the PS2 (way less lag) actually make this much of a difference to beat out the what seems to be longer load times on PS3?
I'm all for light mode on the main board. Makes sense as it's a part of the difficulty select at the main menu. Pretty much any easy IMO.