The Speedrunning Discord for the original Gimmick! has had a few channels added for Gimmick! 2, so we will use these spaces for the community! - https://discord.com/invite/WTdFKKXneg
The wiki has all the info you're looking for - https://dkcspeedruns.com/Version_Differences#Donkey_Kong_Country
So, we have recently recategorized what was previously known as All Bosses into Any%, which is where this sort of mixup came from. Any% Simple still requires beating all the bosses, perhaps this should be renamed/recategorized. But the category for skipping straight to king dice is "Simple" under miscellaneous.
There's not been much real testing for emulation differences on that collection to be perfectly honest, but I'm going to make the call that it's okay to do runs on it, to conform with the fact that almost all other games in the castlevania series allow it. I went ahead and added the platforms the advance collection is on.
Do you mean running the game on 3ds virtual console, on citra? I'm uncertain how accurate that double emulation is. Would it be possible for you to play on a snes emulator like bsnes or snes9x 1.5 (or newer)? A bunch of SNES emulators are accurate and allowed, and that would be the simplest method.
Hello everyone, results are in.
Apologies for the delay first of all. There were 21 votes total, of which two were from people who did not have a run on the boards. I think it was made pretty clear that this was a requirement from the beginning, so these two votes were discarded. There was also one troll vote submitted under my name, which was discarded as well. That brought the total down to 18. You can see the numbers in the form in the post above, though that includes the votes that were discarded, which were not counted. The vote was run under STV, which means the results were calculated through the individual votes.
With that in mind, the four winning candidates are @PlayingWithDick , @Nichole , @SBDWolf , and @Dragowiz . Congratulations, and thank you to everyone who voted and especially to those who put themselves up as candidates. @PlayingWithDick will receive Super Mod, as he received the most votes.
Hey everyone, here's the voting link: https://forms.gle/UZLZCpkYwfmySENE9
Small update since the last time, Super Mod is going to be awarded to the top ranking candidate.
To re-iterate, this poll uses Single Transferable Voting. You'll be asked to rank candidates from 1 (most favorite) to 9 (least favorite). If your number 1 pick doesn't get enough votes, then your number 2 pick will be counted. If a candidate gets more votes than it needs, then the extra votes will be redistributed in a weighted manner as well. This means that you should NOT worry about what everybody else is voting for, and you can honestly rank candidates in the way you truly prefer. The system is built to waste as few votes as possible.
You also don't have to rank ALL candidates if you don't want to, you can rank Top 4, Top 6, Top 1 or however many people you want if you don't have any preference past a certain point.
Voting will be open to everyone who at the moment has a run on the SNES or Genesis boards, until November 14th (Sunday).
Alright, a week has passed and there's 9 people who have expressed interest! They are:
- SBDWolf
- Carter44
- Stormy
- Dragowiz
- Nichole
- Akiteru
- PlayingWithDick
- Fricker22
- ROTFLandmines
I'm pretty blown away by how many people offered to mod the boards, so thank you all very much for offering to help! And yes, I think it's only fair for me to be included with the other candidates. I think it's best to vote on this. If other people receive more votes than I do, I will step down.
I think a team of 4 would be good. It's always going to be possible for additional mods to join later, if the new mod team wishes to and if they're still interested, after all. I propose we use Single Transferable Voting for this. Voters will have to rank candidates from their favorite to their least favorite (1 to 9 in our case). If someone's favorite candidate can't win, then their second choice will be counted, and if they also can't make it in, then their third choice will be counted, and so on. This voting system is designed to make it so that voters don't have to worry about who everybody else is voting for, so you can honestly rank someone who you legitimately think is your favorite candidate as your number 1 pick, and if they don't get in, then your next choice still gets counted. If you don't feel like ranking all the candidates, you can rank however many you feel like, be it the top 4, top 6, or just your number 1 pick.
I think voting should be open to everyone who currently has a run on the SNES or Genesis boards. There's not too many active community members who only have a run on the Genesis boards, but I think their input is valuable nonetheless. Candidates can also vote and vote for themselves.
The voting is going to be managed through a Google Forms document by @Insomnimatic . It is going to ask for your src name to make sure it's people with a run on the boards who are voting, and Insomnimatic -is- going to be able to see exactly who is voting for who, but nobody else will be able to. Everybody else will get to see the final votes count. I figured since I'm a candidate in this, it'd be best to let someone else handle the form.
If anyone has any questions or any objections to this, please let me know. I will let a few days go by for people to read this, and if everyone is fine with these terms, we can start the voting.
Hi, all the emulators listed in the game rules can run japanese roms.
Noted you down! I do think this could be a chance to reconsider some decisions, and I'm sure there will be opportunities to discuss those things and vote on them in a democratic way, once the moderation team gets formed.
Hello everyone, AlfredoSalza reached out to me and wanted to entrust me with the task of assembling a new moderation team. This is a call for mods! If you’re interested in moderating these boards feel free to make a post here or on the community Discord, or reach out to me through Discord DMs (not src DMs, because src messages are still broken at the moment being afaik and I’ll likely not see them). I think a team of around 3-4 people would be ideal for now. A suitable candidate would really just be anyone who knows the game and has some level of involvement with the community. If there’s many candidates we could potentially put it to a community election of sorts. I’ll keep applications open for one week. If the community has no objections, I would be glad to stay on the moderation team, but do let me know if you don’t think I should hold this position.
It’s a bit of a complex glitch so i’m going to copy paste the explanation I wrote for the Castlevania wiki here:
“This glitch is related to Castlevania's way of loading tilesets offscreen. Blocks may only be loaded every 2 frames, and only while Simon is moving. This means that by moving only on frames when blocks are not being updated, they will fail to load properly and instead leave on screen a predetermined, consistent "garbage" tileset. Attempts to load the blocks will continue until Simon is close enough to them. Usually this requires the user to perform 20+ 1-frame movements on the correct frames, which is unfeasible in a Real Time setting. There is another exploit to this mechanic though: if, on the frame a tileset would normally load, Simon moves BACK instead of forward, the block will fail to load, and no further attempts will be made to load it until 8 more frames of movement on "loading frames", at which point another turnaround will be needed. Usually two or three turnarounds are needed to permanently prevent a tileset from being loaded. This method is feasible in Real Time and leads to a number of skips.”
As far as my setups go, I explain the one I use for stage 14 here: And I explain the one I use for stage 13 here:
That's what the old GOG Legacy version does iirc, I think the glitch only works on the Steam version.
As the rules outline, most emulators that are not ZSNES and Snes9x v1.4 and below are fine. I personally recommend retroarch with the bsnes core.
After some consideration, the moderation team has decided to unban the 1993 Famicom version for the Any% category.
The Famicom version plays very similarly to the US releases, with really only one known difference: the end-stage countdowns are a bit faster. Every leftover heart at the end of a level loses 8 frames on US, while it only loses 2 frames on FC. Even with 0 leftover hearts, the FC version still leads into the next level 6 frames faster. This means that throughout an Any% run, the FC version saves about half a second over US PRG1 (assuming no hearts collected), making it even faster than the quicker-loading US PRG0 (which saves 0.3s over US PRG1, at the cost of random crashing).
The change is effective immediately and will only apply to Any%. As far as Whip Only, Low% and 2-loop are concerned, there's not been enough discussion on them yet and could potentially get a different treatment, but those ongoing discussions shouldn't slow down the process for Any%.