Not in each instance. You can have fun smaller glitches (wallclips for example, duping keys somehow, thinking of examples), which affect the run a little bit.
While there are a lot of glitchless categories in games, there's also just the banning of a super-major glitch (ACE in some zelda's for example) that allow for all the other smaller glitches to work.
For example here in EoW, they already plan to have restricted and unrestricted EoW, categories.
We'd rather not, as I watch embedded videos on SRC, so don't read the description.
Hey! Welcome to Snipperclips!
We wouldn't mind if you did a run and there wasn't a timer on, that is no issue at all.
However, and this you might like a little bit less, if you could make separate videos for every level you're submitting. This makes no sense for people wanting to see the runs.
If you already have a big video, you can easily cut them in 15 little videos with LossLessCut, amazing program.
No Major Skips can also be ran without skips.
You're still doing everything but smarter.
If you don't want to use skips, then don't!!!
Hey @TheQuizzmaster. Laika is indeed right in this!
But what you are describing, is exactly what is allowed. The general rule is, as long as you don't let go of the prop, you should be good! Because the act of grabbing something already gives you height.
What you quoted earlier:
Mouse wheel rebinds (so that you can quickly mash an input) or make 1 button do 2 things at the same time
Rebinding a mouse button to just do 1 action is fine.
Hey, I wrote out a whole message, but forgot to send. Whoops
Nice that you and your friend did a whole run! We did see your run, and are actually talking about this now, so expect results in a bit.
For future reference, it's in the rules on Speedrun.com that moderators have 21 days to judge runs. Please do start contacting us once we're closer in that range!
I think separating by switch vs pc isn't a bad idea. Here's reasons where there are some changes that I have for any% (or whatever that category is called now :p)
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1p2c (unsure if this gives double points yet)
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mashing the 99 click box is awful. Or, broken of you change button presets.
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call this skill issue, but there's a skill gap between pc and switch. Unsure which way, but mouse control ain't one of the 3 input methods the switch has. So to say.
I'll do a run later on to see if there's anything other noteworthy
Keeping the leaderboards for IL's in sync with the game, even with replays, is such a time-consuming task for a game that isn't as active as most marios, that's honestly not worth it.
Since it's not the goat technically.
HOWEVER, I just replied in another thread whether to allow the other goats (aka penguin) in runs. I'm up for debate , and if more people think that that in-game switcher is prime, I'd be up for allowing that in the future. The rules are the way they are because I compare it too much to the PC version.
Let's talk further on discord, is what I'd rtecommend;
The diff between MMO and say, Goatville are that MMO puts them in your face. However, I'm up for discussion whether to allow the already unlocked ones or not.
The reason it is how it is now, is that in Goat Sim on PC, there is a menu that allows you to preload, which in my head is synonymous with the switching here on mobile. HOWEVER, the big difference is that on PC, (and all other platforms), things stack. So you can have Uncle Goat, stinky goat and minecraft goat at the same time, whereas here that's not a thing.
Sorry I replied late. Please join the discord so we can have better discussions there!
Soo... why does this thread exist if you know the answer already?