Hi! I recently played through this game for the first time blind and got curious about the speedrun. I can't seem to view yotsuba_cat's WR in Any% Turbo on Twitch so was wondering if there is a mirror anywhere else so that I could check it out. If I did attempt to run this, I would be doing it without turbo anyway so mainly I just wanted to see if there are any routing differences since it is faster than the WR for normal Any% although I do see that there are obvious time saves there.
Hi,
I'm new to trying to speedrun this game as well as Sonic games in general. I was wondering if anybody could explain to me where I am losing frames, and how to correct it so that I can get the 24. Here is a video of possibly my closest attempt that I think might still be 4 frames off (does the timer stop on the frame when the screen stops scrolling at the act end?)
General mechanics advice would also be appreciated in terms of non-obvious things I could be doing during attempts that are sub-optimal.
I was also wondering if anybody could explain why I sometimes die to the second tunnel after the loop. This seems to happen to me frequently when I feel like I am doing well. Is it just an issue of actually doing too well basically and my speed being too fast?
Hi,
I'm thinking of possibly picking this game up to run next, and I was wondering if there's really a consistent strat at all for the ship glitch or if it's likely to just kill pretty many runs? I see that in the WR and other top runs it looks like the players are basically trying to take damage at a certain position but I don't really understand how exactly that's meant to help. I tried it a bit and it didn't really seem to be helping my consistency personally.
Here's what I've generally been doing currently:
Basically, when I do that first jump to take damage I do it about when the eye on the ship is in the bottom left, then jump again and try to shoot like very slightly after the eye looks right. I would say that my consistency is maybe somewhere between like 25-50%, but sometimes I'll get it like three times in a row, and other times it'll take me like five tries lol. I guess I was mainly just wondering what kind of consistency I should be shooting for on this before seriously doing attempts and if anybody has any tips for cues or anything else that would help.
Hi! I was trying to learn the wrong warp used in the Any% category to go from level 4 to level A, mostly just out of curiosity but possibly to try doing some runs in the future. I've tried following the movement in the WR video as close as I could, but I appear to be not understanding something about how it works, because most of the time I crash the game or get stuck on an invisible platform, or one time I did make it to the screen where you fall off and die but just crashed the game instead of reaching level A. I haven't been able to locate an actual explanation of how the glitch works mechanically online. Also I was using a password to start directly at level 4, so I don't know if that would cause it to not work.
Can anybody give me a rundown of all of the requirements to make the glitch work? In particular in that one horribly glitchy room with the glitched fishmen and going up and down the invisible stairs multiple times, I feel like I'm probably missing something there. Thanks for any help in advance!
Hi, it's me again, lol.
I was practicing this game a bit after not playing it for about a month due to IRL stuff, and I believe I may have discovered a new exploit as shown in my video:
I found that you can pause buffer a turnaround throw by first building up a charge, then pausing while moving forward, switching to holding the opposite direction while paused, and then when you unpause you will be moving in the opposite direction, still retaining the charge. This actually makes turnaround throws extremely easy to perform, at the expense of less than a second of time pausing and unpausing. This could have potential to speed up most of the bosses.
I guess my question is... is this allowed? I know that some games allow pause buffering such as some of the Sonic games I believe, but I wasn't sure if there is a general rule about it being banned unless explicitly allowed for specific games. I wanted to check first to make sure before I possibly do go back to doing attempts.
Also, unrelated question for the mods about submissions, but is it necessary to stream ALL attempts live? I want to make sure that I am following the rules this time if I do return to this game again, but unfortunately I am working with 0.7 mbps upload speed, which makes it difficult but I don't think impossible for me to stream. It will also probably choke the connection for everybody else in the house, so I don't think it is something that I would be able to do on a consistent basis to be honest.