Added Console as a game version variable so if you run the Dreamcast or PS2 version just select "Console".
Yeah it happens every single time, i've tried at the main menu, during the intro cutscene, after the intro cutscene when you get in to the dining room, same thing. I did notice that sometimes when changing resolution the window changed to the right size for a split second before going back to the default 240p res.
Anyone have a solution for this? When i try to change window size the window stays the same size but the game itself changes size so it just zooms in, otherwise working fine but it's rather unpleasant to play at a 240 window size. I've tried both biohard and biosoft and both do the same. https://imgur.com/a/kMlhsHA
I mean i do have it on Steam so no worries about that but yeah, ok. Thanks.
Hey, can you change my name to Naywyn? Thanks.
What do the runners and mods think about bouncing? Should it be allowed or not?
For the people who don't know what bouncing is:
It's basically bunnyhopping without strafing.
Hood cam = Nubz Bumper cam = Pro Kappa
If anyone still runs this game i'd like the Discord link please :).
For people running this game, there is a Widescreen patch if you don't want to have stretched HUD, just thought i'd let you know. http://thirteenag.github.io/wfp#manhunt
Good finding Boss. I though OpenGL would be the fastest but apparently not, and also how fast is software mode at for example 120fps instead of 20 does it make a difference?
The timing method is RTA so basically when you start the first map till the finish screen on the last map
Yeah i also had the GOTY with GOTY ladders in my first 2 DM runs and my DOM run too i think. Although i formated my PC and installed the GOTY version and my last 2 runs didn't have GOTY ladders and my .ini 's was created after i installed GOTY so yeah it's a bit wierd
Ok thanks. Just wondering since most of the Resident Evil games are faster in Japanese