Kommentarer
United StatesMordrayus3 years ago

Can't wait to see it! It'll be fun to have someone else running the category too

United StatesMordrayus3 years ago

So uhh, first off sorry CS1 for submitting 3 runs in 3 days. I kinda have been grinding out the game the past couple of days. That being said, I have been thinking about making a proper video explaining the tricks since there are some new ones over the old video and was wondering if there was anything people wanted covered and such. I know I'm probably the only one running this game rn, but I think having a proper guide explaining things would be beneficial.

pipwolf och Sommeguy gillar detta
United StatesMordrayus3 years ago

I would additionally add that the blink doesn't seem to trigger certain triggers such as the Void Portal activated with Baersha. In terms of use of magic in areas where it isn't allowed, it is actually possible to activate it inside of these areas using the rest mechanic. If you start rest, then hit any of your powers very quickly after de-activating rest, you will not only do that ability, but also regain control of your magic as it seems that the game only locks your powers once and doesn't check it again.

United StatesMordrayus3 years ago

gotcha. Welp haha, time to optimize like crap

United StatesMordrayus3 years ago

Also this is very random, but what are you doing to spam through the dialogue so fast? I spam like no tomorrow and the dialogue doesn't progress any where near that fast. Is it something on controller? The controller prompts are showing on your run, but it sounds like your hitting a keyboard. I'm just curious what your technique is

United StatesMordrayus3 years ago

I found that one two. It isn't technically a soft lock. What happens is that when you exit the portal, I think something in the world generation tries to figure out where you are at in the game, and one of the checks is whether you have collected all the crystals. So the game thinks you are in the beginning of the game still. All you have to do is go through her dialogue chain again and the portal will show up. Once the portal is up, you can continue as normal in dialogue. You end up having to do this twice in the run, once after talking to the Estranged Rabbit, and once after beating Tozan since the puzzle rocks won't spawn in if the dialogue chain isn't completed. From what I have been able to find, you save about a minute in collecting via the multi-collect by only needing to go to 2 locations, but it costs a rather equivalent amount of time in dialogue and repeat movement. I don't know if it will end up being faster, my guess is it probably is, but not by as much as it may seem.

United StatesMordrayus3 years ago

I'm currently trying to time out a way to reduce the time of crystal collection to see if it's faster. (The skip I found makes you repeat dialogue) and honestly I think there is more to find. I would honestly love to see this game get more attention because it's honestly a pretty good speedrun, if we need a mod for this place I honestly would be good to moderate for it, I've got the time and am somewhat familiar with the mechanics of the game. Can't wait to see your run sommeguy!

Sommeguy tycker om detta
United StatesMordrayus3 years ago

Yeah I discovered that as well, I haven't been able to find a ton of things yet, but the rest mechanic also allows you to regain your spells in areas where you aren't meant to have them. Additionally you can actually break under the map by doing a menu-ing glitch involving the fashion menu.

United StatesMordrayus3 years ago

Yoah thanks for the response Oreo! I don't see you listed as a mod or runner for this category, are you a fan of the game as well?

United StatesMordrayus3 years ago

I'm new to this speedrun, and I was wanting to ask a couple of clarifying questions. The top run for the Any% glitchless category seems to run on a different version of the game, as after leaving the void the first time, they are warped back to the portal point rather then the spawn town as I have seen in my practice runs. There was a recent update so I was wondering if that was the reason behind this. Secondly, the run for the top spot has the timer start after the character create scene, despite the rules stating that it starts once you hit new game in the opening menu. I was wondering if the rules are just in need of updating in regard to that. Additionally, the rules do not state what is considered a glitch in terms of the run, and I would like to know what is specified as such as there are many things that can be done to improve the time that are not necessarily dev intended, but the top run jumps into the portal before a boss death animation finishes to avoid a cutscene which I would assume is also not dev intended. Apologies for the long winded message, but I was wanting to clarify before submitting a run. Thank you. If it is intended to be glitchless, I would love to submit a run in just standard any% as I feel it can be quite an interesting run compared to glitchless

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