I can't tell from your previous thread if you're on a PAL console, which can be either 50hz (standard in PAL Region) or 60hz (more accurate due to being closer to NTSC). The error looks to me like you've set a framerate in Amarec somewhere that does not match the refresh rate your console is using.
I think I remember hearing that the mario series specifically doesn't have series mods because of the sheer amount of games and sub series. I guess that Mario Series serves as an umbrella for those sub series so those can form their own communities.
How did you get started here? What/who lured you in?: I saw a tweet about a GDQ (honestly not sure if it was AGDQ or SGDQ) in 2013, checked it out, followed a bunch of streamers I saw there.
What's the most important thing in speedrunning? Whats the ultimate goal?: By definition that'd be going as fast as possible while abiding to a common ruleset agreed on by the game's community.
Do you play or just watch? Why do you like it so much?: I mostly watch streams for the streamers nowadays, so that's kinda unrelated. I speedrun myself because it's fun and gives me reasons to spend more time with games that I like and would've otherwise quit after completing (as in 100% whatever that means for the game at hand).
How has speedrunning and/or this community impacted your life?: Thinking back most of my current friendships and communities that I'm part of are because of speedrunning. There's a single discord I'm in from a german youtube channel I've known for longer than these 5-6 years. I also started streaming specifically because of speedrunning, once I got better internet (which is still garbage, but barely useable) and started learning Portal any% inbounds (actually my 2nd speedgame, because I got started with Fire Emblem Awakening waaay before I had a capture card and also didn't know about the rules that are now on the leaderboard, which I couldn't find back then).
you're in the global forum, not the game's forum, so nobody knows what game you're talking about.
I'm not sure if it's the case for Avermedia (juding by the status bar in the screenshot), but most of my video capture cards can be used in OBS Studio directly as a 'Video Capture Device' source.
it's not, it's just the workaround people used to do when youtube had a video length limit (iirc it was 15mins). Not sure why anyone would do it anymore, especially seeing as you can usually resume uploads by selecting the same file again nowadays.
if 3hrs of footage take 10hrs you're either already paying too much for your internet or shooting for way too high quality.
edit: also don't post the same thread in the global forums a 2nd time after being told to ask in the specific game's forums for what the mods of that game accept or don't...
can we not turn a sticky about server-side site improvements into the 20th thread about the messaging system in the past few months? We've had plenty of staff explain why and where that's stuck various times and it has literally nothing to do with the topic at hand. Nevermind that a messaging system requires a database, so it would've made the situation during the experiment a TON worse and could've lead to leaking personal data shared through DMs.
Autosplitters are only possible for PC games without anti-cheat software, as they have to be able to read the game's memory to figure out where you're at.
Someone tried to make a pixel-reading based Autosplitter for Diablo3 and that turned into a giant mess of memory leaks, not recommendable at all. An Autosplitter for console games would also have to support all kinds of capture devices with all sorts of quality settings and regional differences, which just isn't something that could be set up for games other than the select few with very large communities that have the manpower for such an effort.
Edit: The documentation for Auto Splitters is where you'd expect it on Github, even was linked in the README.md: https://github.com/LiveSplit/LiveSplit/blob/master/Documentation/Auto-Splitters.md
that should help a ton with load times, especially when the servers are busy, very nice update! :3
Probably not possible with just obs unless someones writes an adb capture plugin (I couldn't find one). I ended up getting the program Vysor and just used regular old window capture on that. Definitely isn't the best solution, it doesn't even scale the window to the resolution of my phone, so I have to adjust that everytime my phone switches between portrait and landscape. Also never tested the sound capture through that program as I already had a cable I used for NDS for the same purpose on my desk.
I already ended up with a frickin spreadsheet for all the anime I still want to see and games I want to play, so I added a speedrun section to that: https://docs.google.com/spreadsheets/d/1fwQsGHzOXUUv8pV86iTSHq135RzhVMd9JS0r_8j8HZk/edit#gid=0
Due to how videogames are categorized into genres by gameplay mechanics the Puzzle game Portal qualifies as a shooter and due to its speedruns, might as well also qualify as a 3D Platformer
what glitches are we talking about here?
Just for clarification: PAL used to be locked to 50hz at that time. Due to lazy porting most games did actually run slower at the resulting 50fps, so that part is correct. I know that PAL Gamecubes also support PAL60 (it calls that 60hz mode most of the time), not sure if the N64 had that already as I haven't seen one in a decade.
The time when a run was submitted is saved, so that shouldn't be too hard of a thing to implement. I don't know about edits right now (that'd either be a seperate value or overriding the submission date).
If a run was legitimately played 20 days prior to submission, is it really that unfair to give it that priority tho? The person has already waited that long to even submit it, probably just gave up on improving their PB again anytime soon, waiting even longer due to newer runs adds even more time where that PB could get improved, making the submission obsolete, while it might still be in the queue.
Arguably people shouldn't be putting an incorrect date as when a run was played due to potential rule changes since then that may or may not be applying to them, if you really want to enforce that in order to have a more accurate queue in the meantime (kinda tricky with offline runners ofc) is your decision, sounds like a mess to me tho.
if you only pick up hobbies that will make their investment back you must not value fun very highly. The closest thing to cash rewards are the very few glitches in games with large communities that want a setup for it like the original TLoZ:Windwaker.
Your olympics comment is very weird, given that speedrunning a game requires that specific commercial product, which is not a thing they would endorse in that fashion, which is one of the reasons esports may not be included anytime soon.