I also think "Real time" should be the main timing method by default for the Marathon Speedrun Mode category and not the IGT
Unfortunately "default timing mode" is still a per-game setting on SRC - there's a compromise to be made between 'do we want both times available? which should be default?' (does RTA matter when comparing speedrun mode runs?) made worse by the fact that only some categories have IGT, and so only some categories want that as the default.
Hi, I have a few suggestions that would bring this board more in line with what one would expect elsewhere on SRC:
- Make KB/Controller split a global subcategory variable - this gives a leaderboard split under every category. Controller% can then be merged into Marathon.
- Rename "Full Release->Speedrun Mode" to Segmented (and remove the redundant subcategory variable) to make it clearer from the name that it is not Marathon->Speedrun Mode.
- Add levels for each of the 5 speedrun mode chapters.
- Clarify timing rules - Marathon time starts on difficulty select and (as far as I can tell) when the final cutscene becomes visible, not "when credits roll" as in the Game Rules. Full game runs are submitted with milliseconds even though it is unclear where exactly the endpoint sits.
If migration is an issue I can offer scripts to automate the process if desired.
Scarab/Lumafly is used to install mods on the latest patch - MiniSavestates is not a mod but an assembly.
The most up-to-date instructions are in the HK-Resources Github repo - you replace [game files]/hollow_knight_Data/Managed/Assembly-CSharp.dll, then when you launch the game the text MiniSavestates Active
should replace the Modding API
text in the top left.
You cannot have Modding API enabled for runs, nor can it be installed alongside MiniSavestates.
The cross-platform autosplitter has been made available for submissions, see the latest news post.
You can upload a video to google drive & provide a link as long as that video remains publicly accessible through Speedrun.com after verification.
You can also publish videos as unlisted on Youtube, meaning a direct link will be visible but the video will not be findable on Youtube.
Yes, if you had a run rejected for a reason that is now legal, you may resubmit.
You need to use a colo-specific save file, as the wave autosplits rely on the Journal entries being uncompleted for the relevant enemies. You can download a working file here, you will need to use DebugMod or a save editor to add the abilities you need. Also note that this is a 1221 save where Flukenest costs 2 notches instead of 3, so if you use flukenest make sure you're not still overcharmed when you're not supposed to be.
It is not a speedrun of Hollow Knight, but a different game. This would be better suited on a board for that game if it exists, but would likely be too specific for such a board.
We already need to relegate a majority of odd or infrequently-run categories to a separate spreadsheet to avoid clutter (and verifier load); adding other unrelated games would only make it worse.
The autosplitter has a separate configuration (Edit Splits > Settings button); you can get splits from hksplitmaker which has autosplit triggers for all splits pre-made.
As a rule we will not add a new category before we get active interest in running it & at least 3 runs (though fewer is probably reasonable for HKMods) ready to submit; you can post runs in the Discord at #modded-categories so we can register interest.
Most resources are indeed currently available only on the discord, unfortunately, though some work is underway to remedy this. That said there aren't too many resources I am aware of for 107, but Hksplitmaker contains premade splits and route notes for the category.
Please ignore :)
NKG appears in P5 regardless of whether you banish or kill NKG in the overworld. If you let Zote die then GPZ does not appear in P5 (he is the only boss that does this)
IL runs may omit the timestamp, but must still show the Title Screen.
In short, if you were submitting ILs with a quitout to show title screen at the end or at the start, you can keep doing that.
The new ruling only affects full game runs, so that if a recording eg. has an unreadable version number at the start due to compression, or simply starts too late, a title screen from a later quitout can be used.
Stallball is NMG, but to my knowledge this just isn't worth due to the soul used (and needing to gather that soul, and the inconsistencies of stallballs...)
No version prior to 1.4.3.2/3 exists on consoles, so the only way to play 1221 (as well as the only way to have load times removed) is on PC.
Note there is a set of console boards for RTA 1432/3 runs, so you can have times compared fairly there.
Yes, you can use any input method so long as it is single-action to single-action - ie no macros, turbo etc. As long as you assign the paddles to normal keypresses/buttons, it's totally fine.
All of the existing strats use shade soul, and on 1221 I believe the strat top All Skills runners use is preferable since Uumuu's random drift + not getting knocked back on 1221 make the ddark strat less consistent(?)
Regardless, here is the DDark + Shade soul strat for Uumuu on 1221 (Link to HK Speedrunning Community discord) https://discord.com/channels/772964112908156938/822611544231772170/835450427738423316