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Koh1fds6 years ago

I'm pretty sure it's important for everyone that your run appears on the site's main page. Especially if you are "small unknown speedrunner", because more people can check your run and maybe follow your channel, etc. But seems like it always takes 1 billion of million years for moderators to move their asses and verify your run. So there is almost no chance to appear on the main page. HOWEVER, when moderators submits their runs they just make them auto-verified. So their runs always appears on the main page. That's so freakin unfair.

It's pretty obvious that runs should appear on the main page by the verification time, not by submission time. (like TASvideos site does)

https://www.speedrun.com/smb1-air For example this romhack have 7!!! moderators. How much time i have to wait to 6-mins run being verify? 1 billion years for 6 min run?

Demian_Neville, coolestto och 3 andra gillar detta
Koh1fds6 years ago

Here i gonna try to explain how to make old wrong warp from bikes to ice with Zitz and maybe explain why it's so hard Kappa

Here is fast explanation of the best known way of doing it:

1.After you fall into the pit with the bike without grabbing checkpoint you gonna respawn at the beginning of the level. Hold left before you respawn and keep holding it until you touch left side of the screen

https://i.imgur.com/7LshQaA.png

2.As soon as bike touches the ground press jump. The more consistent you make this jump the better chances you have of getting the glitch.

https://i.imgur.com/6MmtW7s.png

  1. Then you have jump over first pit. The more consistent you make this jump the better chances you have of getting the glitch. I use background dirt or something to make this jump more consistent. Like as soon as bike touches that dirt i press jump

https://i.imgur.com/4SO0cVP.png

4.You have to fall into the next pit in really particular way. Actually, everything you have to do is just start holding right at the correct moment. The actual window for holding right are 1 frame. And that 1 frame fluctuates in 3-4 frame window. And if you ruined previous jump or even just get unlucky bounce pattern pretty rarely it don't work no matter what. So this is the hardest part of getting the glitch

https://i.imgur.com/x9wmavk.png

And if you do it correctly the flash thing from the end of the last stage should spawn. Screen should blink with white, there should certain sound and Toad should fly out the pit and actually survive that fall. Here is video demonstration of it:

ukionik, ShuriBear, och Neural89 gillar detta
Koh1fds6 years ago

I made this romhack for easier practice on FlashCarts

https://www.dropbox.com/s/guavw5aushzv2fm/Battletoads%20No%20Intro.ips?dl=0

You can always skip intro cutscene with this hack. Even after power on. So you can load savestate with flashcart immediately (without waiting 30 seconds of intro LUL)

Koh1fds6 years ago

Here i'm gonna try to explain how to spawn stick with Zitz Kappa

First of all i don't know how it exactly works, but seems like it depends on how two Snowmen trow their snowballs and how exactly you scroll the level => it means you have to make particular fall after first checkpoint as consistent as you can. I was trying to make fall strategy to eliminate as many fluctuation as possible. That was like the main goal. So here what i do:

  1. I'm trying to cross checkpoint while running and i run all the way down the slope https://i.imgur.com/WXlUu0A.png

  2. After landing on first platform i'm trying to stay on it some particular time. It's important because you already spawn first snowman, but seems like second snowman didn't spawned yet. So by staying on this platform you can shift first's and second's snowman's trows relative to each other. I'm trying to determine time on this platform by distance i'm running on it. Because you have to press Forward + Forward to run and different people can press it with different speed you have to find distance that works for you by experiments. https://i.imgur.com/WPXNuBn.png

  3. After you start falling from first platform - don't try to cut corner of the platfrom too much. Try to land somewhere on the middle of the second floor and then RUN to the right. After you start falling from second platform then it's better to make a headbutt mid air. It's because by doing headbutt you can buffer left press to move to the left on the third floor. You don't have to do headbutt, but it's gonna be really hard to stay exact time on the third platform without it https://i.imgur.com/MmAfuMn.png

  4. So you hold left while headbutting. After you land on the third platform and when you start moving to the left - make a full height jump to jump over snowballs. DON'T TRY TO RUN. Just hold left. If you try to run here or try to make dash jump you gonna ruin it https://i.imgur.com/mkzYVq3.png

  5. After you start falling from third platform it's very important not to cut corner. You really want to move to the left a little bit in the air. That's because when you land on the 4th floor you really want to scroll screen from left to right a little bit. Then, after landing on 4th floor, you have WALK to the right. Just start hold right in the air and keep holding it on the platform. Then on the edge of the 4th platform you have to do really specific punch. Like you punch in the air and toad should have momentum to the right. It could be really hard to do that kind of punch. If you punch and fall almost straight down then you ruined it. Toad should like fly to the right while punching. That's why i jump in the middle of 4th floor. Because if i land right on the edge of the platform and punch i almost always get that punch. But you can do it without jump. You just have to get that particular punch when toad flies to the right really fast. Also if you do it right - then you can see that second snowman start trowing snowball almost at the same time as you start falling from 4th platform and you can hear that first snowman trows snowballs too. https://i.imgur.com/cIvoP24.png

  6. If you do it everything correctly than stick should appear while punching to the right. BUT it can appear and immediately despawn. So while right punch happening i'm already holds left and i'm trying to make left punch. When you do that toad gonna swing the stick to the left. That's gonna prevent stick from despawning. It can't despawn while you swing it

So it's all about practicing the fall. And yep. It's possible to find better setup. For example if you can make so called ledge dash from second platform, then you gonna land right in front of second snowman. And when you do that snowman gonna try to hit you instead of trowing snowballs. And then if you run on 4th platform you can just barely made to the edge of the platform one snowball cycle earlier. So even if someone gonna find better setup with ledge dashes it's gonna be too hard to be consistent at them Kappa https://i.imgur.com/s2ZuXLW.png

And here is some videos: - this is a tas shows strats - and here is one of successful attempts on real console

So at the end it's relatively precise, but not that hard. If you got good snowball trows, good movement on 4th platform, good punch => that's increases chances of getting stick to like 95%. I saw how some people DON'T EVEN TRY to copy this fall. They do some random shitty fall (like "look how fast i play this section") that causes bad snowball pattern and then they say "i got this one in 1 bijllion tries" LUL Ofc it wouldn't work with random shitty fall. Don't trust them. You can do it consistently after some practice LUL

WolfMerrik, ukionik och 2 andra gillar detta
Koh1fds6 years ago

Back in the days i made this map that shows enemy's slots. https://www.dropbox.com/s/z2eccmhbwlfv6dc/MetroidCompleateMap.png

The whole game are made out of "screens". When scrolling cross border of one of those screens then game tries to spawn enemies on that screen. Enemies spawn only in particular ram slots. If that slot occupied by enemy or pick up then enemy wouldn't spawn even if all other ram slots are available. Also when enemy spawn in particular slot it tries to move in the same direction as previous enemy in the same slot.

https://i.imgur.com/rN5ISgl.png For example i have troubles with that crawling guy near energy tank. If he moves to the left he blocks the way when i try to go back after E-tank and that could cost me a lot of time. So just by watching at map i know that he spawns in slot 2. And previous enemy that was spawn in that slot was that jumping guy on the ceiling. So by killing jumpin guy while he moves to right i can make so crawling guy near the energy thank will also move to the right.

So if you have troubles like that in the runs you can try use that map to manipulate enemies. Just find in what slot problematic enemy spawns and what was previous enemy in that slot. So you can try to kill previous enemy in certain way to make other enemy move to different direction. Or you can try to keep previous enemy alive, so when scrolling cross the screen with problematic enemy it wouldn't spawn. By using this map you can know exactly whats going on and there is no need to guess what to do or something like that

edit: also those small fly-like enemies works differently. You can't manipulate or despawn them

Angrylanks, AceEbb och 3 andra gillar detta
Koh1fds6 years ago

This game was originally released on Super New Year Cart 15 in 1 multicart. All single game roms are hacked version from that card.

You can call end of the game screen by pressing select on the second controller at any point of the game. Also you can press "A" on the second controller, then select character from the game with d-pad on the second controller. Then spawn him by pressing "A". You can spawn last boss at any point, kill him and that will call end of the game screen.

Because all of this works on original multicart and on hacked versions and there is no rules for this game i can get wr just by pressing select on second controller or by spawning last boss and killing him Kappa

edit: i mean second controller should be banned by rules or something. Because why not to press select? LUL

Koh1fds6 years ago

I made this romhack for PRG0 version of the game. I removed wall collision and enemy damage. Also i broke jumpin mechanics so when you jump you will never land and so never die to the water. Also you start from overworld. So now you can freely explore overworld on real console. Maybe someone managed to find Ligar Kappa

I also can confirm that if you kill glitched enemy with "Ligar's ID" anywhere in the game then game will play credits.

https://www.dropbox.com/s/9atunopatntgj11/Rygar%20Exploration.ips

phunqsauce, WolfMerrik, och baldnate gillar detta
Koh1fds6 years ago

I feel like there can be like 2 ways of how this game can be counted as beated at 100%

  1. Metroid style. 100% upgraded character. I think it means: All weapons level 3, max shields, max guns, max fire rate (60 shots per sec), 4000 max chips, 30! max hp for ntsc versions of the game.

  2. SMB3 style. Clearing all obstacles. I think it means: Clearing all corridors (~smb3 stages) / mini bosses (~hammer bros)

So Zakky's run didn't get any of those 2 conditions. He didn't get all level ups and max hp so his characters can't be count as 100% upgraded and he didn't beat all mini bosses. So that run doesn't feel as 100% in any means.

If i'm wrong ok. Set exact rules what you have to do to beat this game 100%

xenkaroshi och Neural89 gillar detta
Koh1fds6 years ago

I made this segmented / assisted run to preserve / demonstrate strategies. Everything in this video can be pull of by humans.

edit: video was updated. Now you can see in-game timer. In-game second are slightly faster than real time second.

ukionik, Xray662 och 2 andra gillar detta
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