Kommentarer
speedrun: Narrow One
PolandIncredible_Violent3 months ago

The Bibli video player has yet to load for me, it's been buffering for 5min

N1wurenjun tycker om detta
speedrun: Narrow One
PolandIncredible_Violent6 months ago

Rule: "Unaltered audio track with in-game sounds and music clear to be heard, no background 3rd party music muffling in-game sounds"

If anyone contests legitimacy of this run I'm taking it down

DerekApple tycker om detta
speedrun: Narrow One
PolandIncredible_Violent7 months ago

Moved to "AnyTech" for a few Floor Poosts near the end

NomCustom och snadowblackmill gillar detta
Okänt
PolandIncredible_Violent8 months ago

Timer starts very late, thus I couldn't give you the benefit of miliseconds and rounded up.

speedrun: Narrow One
PolandIncredible_Violent9 months ago

Timer was started very late, so I've added +4sec and rounded up the miliseconds

speedrun: Narrow One
PolandIncredible_Violent9 months ago

Yeah there is. First occurrence seemed like it had wrong angle, but then on the bridge it's performed at full power. And later it's like 5 more times, I dunno why the entire run isn't floor poosted at this point. I've edited run category.

speedrun: Narrow One
PolandIncredible_Violent10 months ago

Also ends before reaching the end goal xD

NomCustom tycker om detta
speedrun: Narrow One
PolandIncredible_Violent10 months ago

Could you update this submission to replace GDrive link with a YouTube link (upload video to YouTube)? If someone contests this video evidence for not using YouTube, I'll have to reject it.

speedrun: Narrow One
PolandIncredible_Violent10 months ago

Video resolution is under the regulated requirement, could you adjust it for next runs?

speedrun: Narrow One
PolandIncredible_Violent10 months ago

For lack of onscreen timer I rounded up the time to no miliseconds

speedrun: Narrow One
PolandIncredible_Violent10 months ago

Your recent videos break the rules of video evidence format, please read them before posting more runs. At the moment you don't have to reupload.

Same for run subcategory, your runs are AnyTech, not NoTurbo, as specified in rules.

tråd: Narrow One
PolandIncredible_Violent10 months ago

Love me sit through Tombs verifying if video wasn't tampered, running in straight lines :-/

tråd: Narrow One
PolandIncredible_Violent10 months ago

@EineVerbindung Unturned developer was only 14y old when he solo released his game. Age is just a number. Don't let it discourage you from learning video production. Binge through some YouTube tutorials. Keywords to save you time: OBS Studio (settings explained); lossless-cut Github; Kdenlive.

We await your coop video :-)

tråd: Narrow One
PolandIncredible_Violent10 months ago

Moderation is already difficult. Moderator gotta account for all tricks player can pull out in post-editing.

@Cirrus your timer process in unnecessarily convoluted. If you're re-encoding your footage anyway, put in a timer from your video editor. It'll be most accurate.

speedrun: Narrow One
PolandIncredible_Violent10 months ago

I'm retroactively adjusting times to meet new "landing" criteria discussed in "first frame" discussion.

speedrun: Narrow One
PolandIncredible_Violent10 months ago

I'm retroactively adjusting times to meet new "landing" criteria discussed in "first frame" discussion.

speedrun: Narrow One
PolandIncredible_Violent11 months ago

Since one of the forum discussion we had, Towers and Fields fruit runs stop the timer on landing :-/

I'm eye-balling this run to by 9sec

speedrun: Narrow One
PolandIncredible_Violent11 months ago

Since last "visible fruit" discussion we settled that timer will stop once player lands on rock or in water nearby the fruit (while it's still visible). Same for Towers.

Using this cool freeze frame effect over stopping the timer altogether, I can just playback video further and edit your time while keeping the precious milliseconds :-)

tråd: Narrow One
PolandIncredible_Violent11 months ago

AnyTech/NoTurbo currently refer only to poosting methods used.

tråd: Narrow One
PolandIncredible_Violent11 months ago

I'd prefer to let the runners make new runs if the change affects the run by reducing the time potential.

Map updates will be handled case-by-case basis, if the map update is unbearable I'll archive it as a level and add new one, eg.: "Temple [2023-12-24]".

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