If you or someone you know has had a speedrunning accident that wasn't your fault, take HandsomeSplitters Inc. to court, and get your money back for substandard auto-splitters!
Hi! I have next to no knowledge/history of using Amiga - hardware OR emulation - so I'm happy to defer to conventional wisdom on this. Please do let me know what you think the best approach would be and we can go from there. We can absolutely have an Amiga board, with potentially the same categories as the PC as well.
I'm streaming right now and about to go for a run but it's clear this category needs clearly defined rules - what is allowed, what isn't. Seeing as we have Noduckras already submitting for it (and his run validated), we are at the point where it should be in place.
How do we feel about Train Skip?
Also using save/load to avoid fall damage/dying? As Noduckras uses at points in his run, 25:26 for example. Also the use of ragdolling to avoid fall damage/dying as we potentially outlawed above at 30:40 in his run.
That seems fair yeah. What about the climbing in Levels 1 and 3 (not box skip but climbing from skip to side of building) to get quote unquote "out of bounds"? Fair game so long as you're not using a glitch to access those areas?
Hey all, happy to be here.
So do we have a list of all the glitches/exploits that we would avoid if we were hypothetically going to run Glitchless? Cause I'm imagining some of this stuff toes the line.
I'm imagining cutscene skips would be allowed, but outlawed would be:
- Any kind of combat roll climbing
- Helicopter/Box Yeet
- Climbing on invisible walls?
- Ragdolling?
- Save/Loading to un-aggro guards?
I'm not even 100% saying I'm gonna go for a Glitchless... but... it's there. It's right there.
Like the naming convention. We can hang fire on a Modern 7 and 26 for a little bit, no rush. However safe to say that any runs on the current update or newer will not be allowed under the Classic categories due to the inclusion of new gameplay elements (the double speed trick) and potentially coming changes (pad support, further levels etc.). For anyone looking to run Classic, we can provide you with the means to do that - we thankfully have an older version that can stand alone.
Yeah we saw the achievements and stuff get added but not the new levels - interesting. This basically means we have to split the board now right? And old runs become Classic maybe?
Either that or we add a new category for this new version of Sausage Hunter?
Don't worry, let me begin by saying every run currently on the board is exempt from the new rule changes. However, moving forward, new runs will have to adhere to them.
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You must have gameplay audio/SFX audible. If your run is silent then it's no bueno. The reasoning behind this is anyone can record a great run, slightly speed up the gameplay by a tiny fraction and then record themselves playing it back and timing the splits. Rather than have to potentially get CSI in the future to make sure this isn't happening, having the music and SFX makes this harder to do.
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Autosplitter is now a must for any sub-minute runs. Mods are busy and anything we can do collectively to speed up run verification is good - so on-screen Livesplit with Autosplitter is now essential. Strife's ASL is very good so we can trust it's accuracy. We may have to step in if complications arise but for now, it is the best plan moving forward.
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Eat some sausages man, you look unwell. Get that meat inside you.
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Blindfolded's rules have been codified to be more inline with the superior speedgame, Mr. Blobby's blindfolded category.
Thoughts always welcome, we don't just stomp our big boots down we listen also. Good luck with the c***.. sorry, "hunt".
I love Strife cause he comes in and tries to steal my shit, and usually also causes a rule change. But also brings gifts like autosplitters, so overall it's a win even if this, for me, is a loss. xD
Thanks to HandsomeStrife, we now have an autosplitter. Tremendous work, thanks so much. So from now on, there'll be no need for freeze-framing video etc. as the splitter is incredibly efficient. Old times are unaffected by this but from now on, it may become a rule that you use the autosplitter to very easily track your times.
If anyone has any questions etc. do let me know - what a time to be a Sausage Hunter eh?
Hello everyone!
HandsomeStrife started playing Mr. Blobby in RetroArch, and in doing so developed some nifty autosplitters we're going to recommend using. But we also discovered that the loading times in RetroArch are significantly shorter. While this will have a limited effect on Creamless, it comes in as 10 secs faster on Any% and Blobfolded%. It will also massively reduce Blobby%.
Therefore, in fairness to everyone, we are splitting the boards down the middle - all previous runs are under DOSBox, all new runs have the option of being either DOSBox or RetroArch. For those unfamiliar with RetroArch, I'll be providing a new guide in a few days as to how to set it up.
The most important part for right now, is once the game is loaded with the DOSBox-Pure core - press F1, then go Options, then Emulation and make sure "Force 60 FPS output" is ON, and the option below "Show Performance Statistics" is set to Detailed Information. New runs will not be allowed unless they have this setting enabled, and have the framerate visible on screen - this is to ensure an even playing field.
I'm sure we'll be ironing out more of these ramifications in coming days but as I expect Strife will be submitting those runs soon, action needed to be taken.
Any Qs etc. reply below or DM me!
- Garlips
Well, it finally happened. While looking into mapping Amiga games for Captain Planet, my good friend HandsomeStrife found a website that has ALL of the Mr Blobby levels (the amiga versions, but they are laid out identically in the DOS) mapped.
https://amiga.abime.net/games/view/mr-blobby#maps
Now the maps do not contain items (like apple, ice-cream and so on), but it's a great starting place that saves us a lot of time. You can plan routing for every level with these maps, for instance.
My next plan is to try and add to these maps the various items on them, so we can start exploring level skips in Blobby%. I'm also going to try out a different version of DOSBox that allows for savestates - an incredibly useful way to experiment with item-combos.
Is this where the Full Game will begin when it launches tomorrow? Is there a Discord at all?
I did a few Blobby Science related tests this afternoon and recorded a video that I may upload at some point in the future. I learned two things:
- Health recovers from Candy Floss, not from score. You know how you get a little YAY when you complete a gate? Well you get that little YAY sometimes outside of a gate, and you gain back some health, and I thought for the longest time it was tied to score. Confirmed it is not - did not get one outside-gate YAY in my first run with 15k score. Got multiple outside-gate YAYs when in the next run before even hitting 5K score, by focussing on Candy Floss.
- The bonus level (that we take a death to not activate), appears to not be score related. I tried playing the level conservatively, scoring as little as possible and still had 15K at the end - but because I hadn't died, I got the bonus level. I would like to try and complete the level with even less score if possible to test this some more.