no issues with copying hotbars in the rules. tip: if you end up getting thrown in the game without having a que to drop out of, force close the game without skipping the cutscene n you can do your hotbar stuff as normal
oh cool another thing that buffs sprint! if the boots work the exact same way Fleet-Footed does then it could lower a loooot IL times as well
time to start eureka ;;;;;;;;;;
I don't have notes for shb & this is all from memory but i hope it helps ^^
Unlock and clear these ASAP:
The Twinning Akadaemia Anyder
Eden's Gate: Resurrection Eden's Gate: Descent Eden's Gate: Inundation Eden's Gate: Sepulture
The Copied Factory *the porter from the first town w/ the garden to the dwarves makes this questline slightly more bearable
Eden's Verse: Fulmination Eden's Verse: Furor Eden's Verse: Iconoclasm
Eden's Verse: Refulgence *run this 4 times for Blade of Golden Antiquity x4
The Puppets' Bunker
Eden's Promise: Umbra *won't be needed if rng is good
Gearing is a bit tight and changes on rng so here's what seems to work:
-Spend tokens from Eden's Gate, Verse, & promise as you get them (token drops differ from each floor) -As you progress MSQ, grind out current raids/dungeons for gear until the requirements for the upgrades below are met. -Upgrade 1 ring slot with Allegory. -Save 1000 Alegory for Mowen's Token (Allegory) x10. -if you have x4 Blade of Golden Antiquity and the above, trade them for Crystarium Cane. -Spend excess Allegory upgrading lowest ilvl jewlery/belt . -Once The Puppets' Bunker is cleared, use the tokens for Crystarium Weapons Augment. -Spend Revelation Tomestones on lowest ilvl jewlery/belt .
not a mod but i'd wouldn't mind seeing some sort of exception made for post-current-expansion runs if Endwalker has similar ilvl requirements. Right now, there's 3 or 4 ilvl checks that need to be met with one in particular that's pretty brutal if rng wasn't great prior to Anamnesis Anyder.
not a mod but it seems like a great idea unless I'm missing something
rule: "Timer start after skipping the first cutscene after creating a new character." That cutscene can be stored to be skipped in a later run. Just quit out of the game anywhere between cutscene start and the last dialogue box that appears after a control scheme is selected. Can't really move around anytime between then. The game also doesn't build up rested exp in that starting solo instance either.
Don't know if you can copy/paste ui and settings after character is created though. This would get rid of the potential queue for logging in a 2nd time and is like a 30ish sec time save at most without that queue.