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United StatesBayesic4 months ago

Unfortunately we can't accept any mods for one since it's against NIntendo's TOS and for two there's no way to verify what's actually going on under the hood with whatever mods you're running.

Couple of suggestions for retiming though:

  1. Make sure that you have a profile setup in OBS specifically for recording or if you're streaming attempts, to make sure that you're recording at the same time

  2. Depending on your capture card, some companies like Elgato have a capture utility software that comes with the hardware, so if you're just recording you can always use that and maybe you'll have better luck

  3. Set up OBS so that you have a timer on screen while you're doing the run. You can always count how early / late you started and ended your timer that way

United StatesBayesic4 months ago

Hi Everyone,

Just a quick reminder that while not all runs require video proof, those that do MUST show the VS Race settings screen either immediately before or immediately after the run is over or else they cannot be accepted. The one exception is cup runs done in Grand Prix mode since there is no settings screen

Unfortunately Google link shorteners are no more, so the doc linked to in the rules is broken. If you want proof thresholds you can find them for the base game here https://www.speedrun.com/mk8dx/forums/k76ek. I am working on a similar post / update for DLC, but for now just assume that if you're within 10 minutes of record on any category (or within 10 seconds of record for cup categories) that you should include video proof just to be safe

United StatesBayesic4 months ago

The current WR for 48 tracks no items very clearly has the mini map obstructed would anyone care to explain why the rules don't apply to the current world record holder?

The mini map is visible enough that we can still see it + CPUs

United StatesBayesic1 year ago

Hey everyone,

Wave 6 is just around the corner, and the mod team would like your feedback on some ideas we’ve been kicking around regarding new speedrun categories and updates to existing categories

If you could fill out the survey linked below, that would be awesome, but here’s the short version of what we’re thinking about. Note that this is designed to give us more data about where the community is at, and we will use our best judgement to decide how best to proceed:

  • Incorporating breaks into the 96 track categories and adding a filter for breaks versus no breaks.
  • Deciding which subcategories of the BCP, if any, we want to have on the main leaderboard
  • Removing the requirement that CPU difficulty be set to hard

IF YOU WANT TO DO 96 TRACK RUNS IMMEDIATELY PLEASE TAKE NOTE:

As far as incorporating breaks into the 96 track categories, we have not yet finalized where the breaks should happen, or how long the breaks should be, and will hold off on creating those categories until the rules are finalized. We recommended if you are going to be doing 96 track runs when Wave 6 drops that you do not incorporate breaks into your runs until the categories are live on speedrun.com to ensure that your runs are valid regardless of what we end up deciding

Please fill out the survey below whenever you get a chance. We've also created discussion threads in the discord that you can find in the #dlc-discussion channel

Link to Survey:

https://forms.gle/mmsBLJUhAZQdhc2y8

Link to discord:

https://discord.gg/ev2XyQGB44

Rocco862, RingoH, och Pianist15 gillar detta
United StatesBayesic1 year ago

Hey everyone, if you’re interested in making this an actual category, I’ve created a thread in the category extensions channel in our discord (link at the top) where you can either express your interest or post your time. If enough people want to put in a run, definitely not opposed to making this a category!

speeriol och gnrts gillar detta
United StatesBayesic3 years ago

I realize this thread is a month old and you probably got it sorted out now, but just in case...

In my experience, it's not just about the timing for the hop and the MT, but also the angle at which you approach the NISC. I put together a really quick and dirty of the setup that I use, and it's enabled me to get it around 80 to 90% of the time

bluebirdmk tycker om detta
United StatesBayesic4 years ago

Thanks for the advice. I'm finally starting to figure it out a bit, but it's definitely a grind

Pianist15 tycker om detta
United StatesBayesic4 years ago

Hey everyone, just looking for advice on how to hit the NISC at the end of the lap on Dry Dry Desert. I've watched a lot of WR vids, and so I get that you want to get an SMT, but I don't know if / when / how I'm supposed to hop. Some vids it looks like they only hop once, some vids it looks like they hop multiple times, but no matter what I do, it seems like 95% of the time I end up running out of SMT WAY before I get back on the track. Thanks in advance

United StatesBayesic4 years ago

Wow that's amazing

gnrts tycker om detta
United StatesBayesic4 years ago

One thing that vid doesn't mention, it helps to have the joystick in neutral when you jump. I'm not sure if it's optimal or even 100% necessary to do it, but I used to have a ton of trouble hitting this NISC until I started doing that

linny356 tycker om detta
United StatesBayesic4 years ago

If you're trying to play the track optimally on 150cc I don't think you want to use a mushroom because it saves more time to use it to cut through the grass on the last turn

That NISC is in my opinion the hardest to hit in the entire game (at least on 150cc). Basically the way that I do it is to try and start a drift as soon as I can while still inside the dragon so that I can get a UMT. Then like the others have pointed out, brake drift so you can hit the turn right outside the dragon as tightly as possible, which should give you time to line yourself up to hit the jump. I don't know if it's absolutely necessary to get the UMT but I've never hit the shortcut without it

linny356 tycker om detta
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