Postad
avGeneral Bug Fixes:
- Fixed localization issues on Salt Mines end screen.
- Fixed issues with Baihe combo steps being tracked and localized incorrectly during combo trials.
- Fixed a phenomenon where combo trials were inaccessible with the appropriate DLC downloaded.
- Fixed a potential crash when fighting Texas on Mac and Linux versions.
- Fixed lagging cosmetics and body parts on pixel lobby training animations for Nidra and Baihe
Baihe Balance Changes:
- Baihe's Air-Backdrafts can no longer be used as a stalling technique high-up on-screen.
- Baihe's Tactical Retreat now has an additional landing state.
Siege Cannon (SC) Changes
- Added a 1.5 second cooldown during which Magic cannot be regenerated.
- Added 3 Siege Cannon levels that are dependent upon Magic available.
- SC Level 1 requires at least 1 Magic stock.
- SC Level 2 requires at least 3 Magic stocks.
- SC Level 3 requires at least 5 Magic stocks.
Phalanx Strike (PS) Changes
- Introduced 3 variations that work like Siege Cannon.
- PS Level 1 requires at least 1 Magic stock.
- PS Level 2 requires at least 3 Magic stocks.
- PS Level 3 requires at least 5 Magic stocks.
Counter Changes
- Counter now has 5 frames of startup.
- Counter loses invulnerability if the enemy does a super before Baihe hits after the Counter is triggered.
- Counter, once active, now has a single point of Armor.
- Counter now only triggers from physical attacks.
Baihe Bug Fixes:
- Baihe's projectiles should now cause proper Juggle Decay, preventing infinites.
- Baihe's Cinder Shots and Backdrafts should no longer have any invincibility during their duration.
- Fixed a phenomenon with Baihe's Scorching Nexus projectiles accumulating and crashing the game.
- These were caused from fighting opponents with invincible attacks, such as Arizona's Magic Dash and Pom's Puppy Pummel.
- Fixed Baihe’s animation during crouching pushblock.
- Fixed Baihe’s animation during an unsuccessful Last Round super.
- Fixed Baihe's Magic-Counter attack not getting hit properly by supers.
- Fixed an issue with Baihe building incorrect meter amounts when being hit.
- Fixed an issue where Player-2 Baihe's Last Shot did not do the correct amount of damage.
- Fixed Baihe’s Intro and Outro related game stalls.
- Fixed a previously missing palette name.
Nidra Bug Fixes:
- Dream Drop and Magic Dream Drop now despawn when Phantasmal Feast hits.
- Cross Canter now has the same startup and invulnerability timings as other characters.
- Fixed a freeze phenomenon that occurred when Blooming Lotus was canceled into Lotus Seed.
- Fixed Nidra being able to do her Wake Up! attack during her Sleepy Sweep attack without requiring Magic.
- Fixed a crash that occurred when an opponent’s projectile hit Nidra during Blooming Lotus while the opponent was blocking.
- Fixed game slowdown/crashes that would occur when Nidra was hit by projectiles when the opponent was blocking Nidra's attacks.
- Fixed Nidra's P1 intro not playing on Oleander's level.
- Fixed game stalls related to Nidra’s Intro and Outro.
Patch Notes for Version 6.0.0 Rev2
- Fixed localization issues on Salt Mines end screen.
- Fixed issues with Baihe combo steps being tracked and localized incorrectly during combo trials.
- Fixed a phenomenon where combo trials were inaccessible with the appropriate DLC downloaded.
- Fixed a potential crash when
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