Any% White Star Fruit Storage Glitch Guide
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Any% White Star Fruit Storage Glitch Guide
Uppdaterad 3 years ago av Kiruki

Steven Universe: Attack the Light Any% White Star Fruit Glitch Guide Written by: IviF Edited by: Valrdin

1. The White Star Fruit Glitch This is the most important glitch of this run. This glitch has the power to let you attack freely, so all fights in the game become incredibly easy. After activating the glitch, it will stay on until you close the game, which is perfect for a speedrun.

2. Routing

2.1 – Explanation of Subtitles

Tutorial Fight – As the name implies, these are fights where the game teaches you how to use the game mechanics. Because they are “pre-programmed” fights (as they are still slightly affected by the RNG), you will run into them several times throughout your training. So always be prepared to have a plan on how to get through these fights as quickly as possible. Option X – In Steven Universe games, it's normal to have dialog where you choose an option and earn different rewards depending on your choice. The options I've listed involve giving XP to the right character (which in this Route will be Pearl) or just because the dialog is less. Fight – A fight against some enemies. Finish it at its best. Door – Any door you need to open. It's normal for you to see some on the map, but if you don't have the legend, it means you'll open them later. Puzzle Door – Some doors require you to hit a sequence to open. This legend will be underlined and below will have the correct sequence to unlock the door. Ambush – Unlike standard fights, in this one the enemies will have first turn advantage, and you'll have to defend yourself until you can act. Run – Escape from combat with Steven's Escape skill. Boss Fight – The fight against the main bosses of the game. There will be a section for each of them later in the guide. Italic caption – It means that this part has a note of mine, which will come next. (Others) – These are the simplest and most literal instructions, like ignoring the shops or knowing which secret item to collect.

2.2 – Route

1-1 Right – Right – Down (Tutorial Fight) – Right (Option 1 and Chest) – Up (End)

1-2 Up – Right (Option 2) – Up (Tutorial Fight) – Up – Right (Fight) – Right – Right (Option 2) – Left – Left – Left – Down – Down (Door) – Right (Fight) – Up (End)

1-3 Up – Up (Tutorial Fight) – Up – Right – Up (Option 2, Ignore the shop) – Right (Chest) – Left (Ignore the shop) – Down – Left (Ambush) – Up (Door) – Left – Left (Chest) – Right (Door) – Down - Down – Left (Fight) – Left (End)

In this fight, Pearl upgrades to level 2. You MUST gain +1 attack at that level. If you can't, I recommend restarting the run, since to get to this part you should have only taken 4 or 5 minutes. The reason this +1 attack is so special is that without it, your spears won't deal the average damage of 25~30, which is needed to kill the Purple Chief with one less spear and to OHKO most purple enemies.

1-4 Up – Up (Option 2) – Left – Down – Left (Fight) – Down (Gem) – Up – Right – Up – Right – Right – Right – Right (Secret) – Left – Down - Down (Fight, Chest) – Up – Up – Left (Ambush, Fight) – Left (Door) – Up – Up – Right (End)

Pearl levels up to level 3 in this fight, unlocking Spear Throw. This will be your main ability to deal damage throughout the run. It has fast animation, but you need to train your aim against certain opponents. Practice a lot to avoid wasting time.

1-5 Right – Right (Boss Fight) – Right – Right (End)

After this fight, Steven reaches level 3 and you need to unlock Escape. Escape saves a lot of time from fights, but you don't gain the XP when you escape. So running away too much can save a lot of time walking around the map, but the lack of level impacts that boss fights as they will take longer. So for some fights, I choose to fight. Gaining some additional XP significantly impacts time in Boss Fights, and the investment is well worth it.

2-1 (Option 1) Right - Up – Up (Run) – Left – Up (Fight) – Right (Mini Boss Fight) – Right (Chest) – Left – Left – Down – Right – Down (Run, Door) – Right (End)

2-2 Up – Right – Up (Puzzle Door) – Up – Up – Up (Puzzle Door) – Up – Right (Option 1) – Right (End)

Diamond – Circle – Triangle – Hexagon | 3 - 2 - 4 – 1 Moon – Diamond – Circle – Star | 2 - 1 - 3 – 4

2-3 Up – Up (Run) – Right (Option 1, Run) – Right – Right – Down – Down (Option 1) – Right (Run) – Up – Right (Run) – Up – Right (End)

2-4 Left (Fight) – Down – Left (Run) – Up (Ignore the shop) Left – Down (Mini Boss Fight, Chest) – Up – Right (Ignore the shop) – Down (Run) – Right – Up – Right (Door) – Right – Right – Right (Run) – Up – Right (End)

2-5 Up – Up – Right (Boss Fight) – Right – Right (End)

3-1 Left – Down (Fight) – Down – Left – Left (Ambush, Run) – Up – Up (Run) – Left (Chest) – Right (Run) – Down - Down – Right – Right – Up – Up – Up (Door) – Up (End)

3-2 Up (Option 3) – Left – Left (Run) – Down (Secret in the lower left corner, Ignore the Gem) – Up (Run) – Right – Right – Right (Door) – Right – Right (End)

3-3 Right – Right (Run) – Up – Up (Run) – Right (End)

3-4 Up – Up – Up – Up (Ambush?) – Left – Left – Left (Run) – Left (End)

This Ambush has a peculiarity - it’s random. It means you have a chance of not having to face him and buy time. If you find the Ambush, just run away. At this point, it's not legal to reset to try again, so continue your run and better luck on the next try.

3-5 Up – Right (Boss Fight) – Right (End)

4-1 (Option 2) Right – Right (Run) – Down – Down (End)

4-2 Right – Up (Run) – Up – Up – Right – Right (Run) – Down – Down – Down – Down – Left (Run) – Left – Left (Run) – Left – Up (End)

4-3 Left – Down - Left (Run) - Down – Left (Run) – Down (Ambush, Run) – Left (Puzzle Door) – Up – Left (End)

Moon – Star – Hexagon – Triangle – Diamond – Circle | 6 – 5 – 3 – 4 – 1 – 2

4-4 Right – Right – Right – Up (Run) - Right (Chest) – Left (Run) – Down – Right – Right – Right – Up (Chest) – Down – Right - Right (Door) – Right (Run, Door) – Right (End)

4-5 Down – Right (Boss Fight) – Up (End)

After this fight, Steven reaches level 6. DON'T TAKE Rose's Tear Badge! The reason for this will be explained in the text for stage 5-1.

5-1 (Option 3) Left – Up (Chest) – Down – Right – Right – Right – Down (Ambush, Fight with Alexandrite) – Right – Right (Ambush, Run, Chest) – Left – Left – Down – Down (Ambush, Run, Door) – Left (End)

When you open the chest you get the Attack Badge! As this is your first Badge obtained from a chest in the run, you will be required to follow the tutorial on how to equip the badges. Do not press Pause too soon, otherwise you run the risk of softlocking the game. Take advantage of the tutorial to equip the Attack Badge on the Pearl. And that's why you don't get Rose's Tear Badge. If you mistakenly got this Badge at Steven's lvl 6, the tutorial will force you to equip this badge first and close the pause menu, forcing you to reopen it again to equip the correct badge.

5-2 Down – Left (Ambush, Run) – Left – Up (Ambush, Run) – Up (End)

5-3 (Secret in Skeleton, Left Door) Left – Left (Ambush, Run) – Left (End)

There's a little trick on that door. If you press to open the door when you pick up the key, the animation of the door opening happens at the same time as the animation that Steven is holding the key. It's kind of hard to get the timing right, and it saves a few milliseconds, but it helps anyway.

5-4 Down – Right – Right – Down – Down (Ambush?) – Left – Left (Ambush, Run) – Down (Run) – Left (Puzzle Door) – Up (End)

As with stage 3-4, this Ambush is also random. It means you have a chance of not having to face him and buy time. If you find the Ambush, just run away.

Star – Hexagon – Moon – Circle – Diamond – Triangle | 5 - 4 - 6 - 2 - 3 – 1

5-5 Up – Up – Up (Final Boss Fight) Option 2, Option 2, Option 2, Option 1, Option 1

3. Character Level In SUATL, when someone levels up, you choose what you want to take as a reward. It can be either a skill or more stats. Because we're trying to beat the game as fast as possible, your main carry will be Pearl with her spear. So, when leveling up ALWAYS prioritize +1 Attack, if you don't give this option, choose +1 Luck. Defense or other upgrades are trivial, so only choose one of these if there is no other option. With a bit of bad luck, a run can be lost if there isn't enough attack for Pearl. The status of Amethyst and Garnet doesn't matter much. Choosing defenses for them is ideal, although personally I enjoy getting +1 Attack for Garnet at levels 3 and 4 and +1 Attack for Amethyst at level 2, and for others focusing on defenses, but it's not that mandatory. Steven only has 2 important levels (3 and 6), in the rest, it doesn't matter so much what you choose.

4. Boss Fights

All Boss Fights have very east steps to follow. Use Garnet's Shield Breaker, then Spear Throw until the boss dies.

For the last 3 bosses, use a Power Band on Pearl to increase your damage and decrease combat time. If you're lucky enough to win a Lucky Crown or Power Band before the second boss, feel free to use it. It's rare, but if it happens, it's lucky for you.

The only different fight is the final one against the Light Warrior. You damage it until you reach the dialogue. Choose the right option, and you're back in combat. Deal more damage, another dialogue appears. Choose the right option and you're back in combat for the last time, deal more damage and more dialogue. If you make a mistake in the dialogues, the Light Warrior will attack you and you will have to do the dialogue again, costing you a lot of time. The sequence of dialogues is written in Part 2.2. Route.

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