Potentially useful strat
It appears as if the collision of the first section (the past) is kept while the pause menu is open, despite you being in the second section (the future). I believe this is why you fall through the bridge in the future section if you walk forward after activating the pause glitch.
So I think this could be very useful on co-op if one player can activate the glitch while the other traverses the level. I think routing would be pretty complicated, but it would be really neat to see this strat utilized. Not sure how useful it would be for solo runs sadly.
Moderatorer