We have added a new category that restricts the usage of manipulating the game window to go out of bounds via a monster (and also restricts the usage of monster OoBs in general for fairness lest someone get a lucky lagspike). Accordingly, since this category still allows Quick Save/Load the previous QS/QL category has been renamed to "Unrestricted".
Have fun!
Voting completed and with an almost two thirds majority approval, modified Real Time will be SH3's new timing method going forward. Current runs will be re-timed to pure RTA over the coming days and then all future runs will need to use the Modified Loadless RTA Timer provided in the "Resources" Tab, if not used and no visible timer is provided, pure RTA will be applied to that run instead.
Results of Poll: https://imgur.com/Oy2cEtF
https://forms.gle/vfM9QMA2RieASMQt7
Silent Hill 3 PC Timing Method Voting Begins Now, as we have multiple worthwhile options for how to proceed from here. Please read the descriptions and make sure you understand what you are voting for before casting your vote because I can't edit them after the fact.
I encourage you to actually play around with the options presented yourself and see how you feel about them in practice
Loose Closing Date: Around 16th January is when I'll collate the data and make a decision based on it, thank you.
Going forward we will be requiring a visible IGT timer on submissions on the PC version, preferably using the LiveSplit script. Most people already do this, but we're making it mandatory to make run verification easier. Thank you for your understanding.
Runs submitted prior to this change will not be altered or effected, of course.
We have added a new category that restricts the usage of manipulating the game window to go out of bounds via a monster (and also restricts the usage of monster OoBs in general for fairness lest someone get a lucky lagspike). Accordingly, since this category still allows Quick Save/Load the previous