I spoke already of the teleportation glitch, when you die after you clicked 'jump' to grab a ledge, but before you actually grab it. Then instead of reaching any ledge, you'll be teleported at the previous one.
I think a run could me made out of this, although the route is a nightmare to devise.
Here's a video about my premises.
Currently I'm trying the glitch at every spot in every level to see where it goes. I think it will bore me quickly, so I wonder if there's any way to open the maps in an editor, and 3D-overlap two of them, so I could directly see what inter-chapter-dimensional-ledge-portal to take.
Also the loading times will puff up a lot. Mines are about 20 sec
new stuff
so many things to say...
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this video has for purpose to take account for my discoveries with the teleportation glitch
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maybe you should watch the previous video if you haven't yet
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I discovered that they were two different kinds of teleportation, those due to grabbing a ledge and those due to making a special step (on top of rocks, stools, beds, stairs, etc...) The main difference is that if you teleport from point A to point B with ledges, there won't be any messing up with the z coordinates, whereas when using steps, you'll always be teleported at z'=max(A.z,B.z) Also the step teleportation is quicker than ledge teleportation (because of the animation time) Also the step teleportation tends to get you on top of things instead of being stuck inside it. Depending on the maps' geometry you may strictly have to use one kind or the other
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From now, these are all the useful skips I've found. It takes a lot of time to search every level
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some maps are particular: Shalatuwar is a very low map, that means everytime you try to teleport from another level you will end up too high and die from fall damage. But once taken it allows to access quite every level from below (to take Al Farum's key for instance) Orlok is high, and is used to access levels from the above (it's unfortunately not as high as Dal Gurak's tower, and allows access to the armory, dual golems and flameskeletons only) Nejeb is pissing me off, it's too eastern/nothern/western/southern imnotaf*ckingcompass but you'd always end up too far on one side and out of bounds
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I tried to run with the current budding route, here are my times:
rough time of ILs (loading time counted) ; run time MAR = 2.50 ; 2.50 TEL = 3.40 ; 6.30 KEL = 8.20 ; 14.50 EPH = 10.00 ; 24.50 KAR = 5.50 ; 30.40 SHA = 5.50 ; 36.30 LOK = 3.40 ; 40.10 NEM = 5.20 ; 45.30 NEJ = 7.20 ; 54.50 XAT = 2.50 ; 57.40 FAR = 6.10 ; 1h04 ... loading times represent ~15min (I counted menuing as run time) I was on a gentle pace and it could be quicker, anyway my Ephyra is really bad, and maybe I have either to do it the normal way, or fight the golem on lv8 without having fought the flameskeleton.
- I don't know if this run is interesting :/ Mostly because of the loading time, but also that it requires little skill and could be boring to watch. Anyway, it allows to finish the game within 1h30 and is hella fun to route, and pretty mindfuck too. (hope you understood the whole video, it would be easier if the teleportation aim was displayed on the screen too, but editing took my whole day already...)
teleportation glitch, when you die after you clicked 'jump' to grab a ledge, but before you actually grab it
FWIW it happens when your climbing animation is interrupted, not only when you die; when you get hurt as well. Here you have a POC.
That's also a reason why it may get triggered when you try to climb in Island of Karum with a stool trick and get hit by skeleton.