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What a big improvement!! This time I started experimenting with using a buffered jump at the start as cue to when to start moving. It seems to work pretty well, not perfect but good enough. It's way less annoying than having to check the timer and try to time it with that. I also got a much faster ending this time, while not quite like the record it's getting there slowly. I think future improvements all comes down to faster and faster endings.
Leaderboard Update #4
I've been thinking the last couple of days of even more changes, albeit not too large ones. The biggest one is the removal of the 3DS version. Both me and Ico came up to the conclusion that it's too different, essential "a different game".
This is due to it being: 30FPS, 10 Less Stages, 5 Less
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