Devilstrand Harvest in 54m 32s by
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The video suffers from a few unfortunate problems (horrible lag, and voice failed to get recorded). I may try to make a better one. I did two runs in this session and both had the same problems. This one was the faster run. It was likely caused by bad USB connection in microphone cable.
The run almost failed in the end when a flashstorm caused a massive fire that threatened to destroy my colony, and one of my colonists could not firefight.
Categories have been rearranged
I revamped the categories today. Changes:
- The Escape category has been split into three separate main categories: Escape-any%, Escape-build% and Escape-ascent%. Previously the Escape category had four subcategories: any%, build%, 100% and ascent%.
- The Escape-build% category now has a ~~subca
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