Leaderboard Status
I am pleased to announce that the leaderboard for Red Dead Redemption: Undead Nightmare is now open for run submissions on PC. Despite the date set for the 28th November in this post, an unexpectedly smooth transition to PC in terms of testing the new timing method, autosplitting and in general the game itself has allowed me to waste no time in having the board open now.
What's New?
There are a couple of changes made to the leaderboard:
- Load Removed Time (LRT) is now the main timing method for PC runs. Consoles will still use RTA only.
- A subcategory has been created to separate PC and Console runs. This is a decision I had to make despite announcing that wouldn't happen before to make rankings as fair as possible.
New Rules
There are going to be some new rules when it comes to submitting runs on PC, both applying to anyone going for the world record and everybody else. These rules must be followed as soon as this post is made and will be updated in time. Here is what is happening:
Applies to Everyone
The in-game FPS limit is 144 frames per second. You must limit your framerate to, at most, 144 frames per second.
Runs will now use the “Time Without Loads” (loadless) timing convention, which means it measures the real time that has passed from start to finish, minus loading times. Acquiring this time is accomplished by using the load time removal tool which is integrated with LiveSplit. You will need to use this tool in order to have an accurate time for the “Time without loads” column on the leaderboard. You can find the “Alternate Timing Method” here - https://livesplit.org/components/. Once properly installed, it can be added to your layout just like any other component. It’s found under “Information” in the layout editor. This timer must be clearly visible at all times during the broadcast and submitted proof video. I also highly recommend having an RTA time present in the video in order to save time with submissions in terms of having to have them re-timed.
Memory monitoring tools are outright banned. If you're using a tool which monitors the game's memory to provide you some sort of information, your run will be rejected. There are going to be exceptions to this rule, which are the following:
- Auto-splitters (starting/ending the run, splitting on mission start/end only)
- Loadless Timers
Because of how stable the PC port is, any and all mods are banned. Downgrading the game to its original version will be allowed.
Applies to only those going for the world record
- An FPS monitor must run while the speedrun is taking place and this same FPS monitor must be clearly visible at all times during the broadcast and submitted proof video.
- The FPS monitor must be of appropriate size and color.
- If you give your FPS monitor its own background (text background), make sure the font color contrasts well with this background.
- If the FPS monitor is not shown, even for a few seconds, at any point during the video, measures will be taken in regards to the legitimacy of the proof video.
- As long as the FPS achieved does not go beyond the limit of 144, any and all tactics used to achieve a higher/lower frame rate are allowed to be used prior to the run beginning, as well as during the run (hotkey toggling on/off the following: overclocking, underclocking, frame limiting, resource intensive processes (example: toggling on the recording feature in your streaming software, which will record at an extremely high quality, thus reducing your FPS for the duration of the recording, etc.), as long as the game's files are not modified in the process.
- You are allowed to have multiple FPS limiting tools running at once (i.e., you can have a program like RivaTuner limiting the FPS to 144, while also having a program like Bandicam prepared to lock the FPS to a lesser value when needed)
- RivaTuner can be acquired here -> https://www.guru3d.com/files-details/rtss-rivatuner-statistics-server-download.html
I am pleased to announce that the leaderboard for Red Dead Redemption: Undead Nightmare is now open for run submissions on PC. Despite the date set for the 28th November in an unexpectedly smooth transition to PC in ter