Enforcing shown game timer with miliseconds
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Enforcing shown game timer with miliseconds
Postad 1 year ago av

oh hi,

it has occurred to us that some runners do not use the GZDoom's in-game timer when doing runs when we rely on that for retiming runs. Because of this, we're clarifying game rules to enforce this to all new and existing runs, with a guide on how to do that coming up shortly. hopefully, this will clear up any uncertainties regarding this.

have fun, h3oCharles & MWBailey

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Updating Retiming Rules, and Looking for Verifiers!

Hey MyHouse runners,

Recently we have figured out how to properly retime runs. The Rules are as follows:

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  • time starts on the first frame time advances on the timer
  • time ends depending on the category/ending, being:
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