I see other runners like Fein and crookst get exponential e-ray spikes going into the 40-60 zone whenever they enter the nether and decrease their FOV, even when they spawn in far away from a fortress or a bastion. However, whenever I pull up my f3 menu, the e-number never jumps up as quickly as theirs does; even when I spawn close to a fort or bastion.
The "Y" e-number (E: X/Y) usually spikes up to 40-60 when I enter the nether close to a structure but the first "X" e-number always goes up to like 10-15. I wonder if there is something wrong with my Minecraft instances or maybe there's just a mod that I'm just not using? I am using MultiMC as my launcher. Would really like some help on this, thanks! :)
The Y e-number should be at least 100 for a bastion, going up to 200 with a crimson forest.
Just a couple tips:
- crank up your entity distance to 500%
- turn off entity culling
@leadpoolsr , entity culing doesnt matter unless he's using an old, illegal, version of sodium. it will only effect mapless
I'm using the latest version of Sodium on the MCSR Allowed Mods website for 1.16.1 here: https://redlime.github.io/MCSRMods/
View the current version of the rules document at
Summary:
- () Lowered extra proof requirements for 1.16+ RSG to sub-13 for wor