New Start Locations for Tutorial Runs
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New Start Locations for Tutorial Runs
Postad 1 day ago av

Hey! So it turns out that the initial load-ins for all of the Tutorial categories can have a significant effect on a run's final time (slower loads = advantage, faster loads = disadvantage). So to normalize it, here are the new start locations for all 3 tutorial categories:

  • Basic Tutorial: Time starts when the Fish target appears.
  • Convoy Tutorial: Time starts when the checkmark appears next to the "Welcome..." prompt.
  • Domination Tutorial: Time starts when the checkmark appears next to the "Welcome..." prompt.

I'll go ahead and retime all the current runs based on the new starting points.

Any feedback, lemme know!


Here's the original post where this was brought up: https://www.speedrun.com/marvelrivals/forums/a2b9c

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New Start Locations for Tutorial Runs

Hey! So it turns out that the initial load-ins for all of the Tutorial categories can have a significant effect on a run's final time (slower loads = advantage, faster loads = disadvantage). So to normalize it, here are the new start locations for all 3 tutorial categories:

  • Basic Tutorial: Ti
1 day ago
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