2024 Plans
3 months ago
Scotland

Hello folks (I have no idea if anyone even still checks this game!)

I have been getting back into my speedruns and tooling for them specifically. I am hoping to maybe try and get an autosplitter set up for this game but it will need a lot of testing so may take some time.

Another thing I have been considering is based on a conversation I had with Necrp a while back regarding the Screen Skip glitch. It's a pretty game-changing glitch but due to the nature of it you could easily see a run gain massive time saves from just a few occurrences or die totally trying to get it to happen. For this reason I am thinking of going through all adventure runs (~22 in total) and split them into sub-variables based on whether they include the glitch or not. This means that we'll have a fairer representation of a "glitched" and "glitchless" categories similar to what you'd see in other games. I am also going to see when making the autosplitter if I can detect a Screen Skip glitch within it and provide an option for users to automatically reset the timer if it's detected.

If anyone is still interested in this game feel free to share your thoughts :)

Scotland

By default I have made all runs glitchless until I can filter through them properly.

Wielkopolskie, Poland

i think the glitch happens really often and going for a good glitchless run would be a pain if it disqualified your run :( i was thinking a time penalty for it is a good idea but at this point it's been so long that i barely remember anything

Scotland

I just think an arbitrary time penalty isn't the best approach either as the glitch could have saved you no time at all or a ton of time depending on the level.

I do get that it's a rough one if you are going for glitchless and get it. It wouldn't disqualify your run entirely though, it would just put it in the other category.

Wielkopolskie, Poland

yeah it's fine. i'm not opposed to the idea.

Scotland

Cool well I shall get back to writing the tool at some point!