With TLS finale rebalances this run is honestly not that bad anymore, EXCEPT for any part where you are relying on the bots to do anything. Prime example of this would be Sacrifice 1 or the finale, and Blood Harvest finale. Sacrifice is genuinely the hardest part of this run now lol. Had I not lost 12 minutes to PB there this would have been a high 3:3x run at least. Overall, I had pretty good RNG leading up to Sacrifice, most of my earlier deaths were trolling or plain skill issue/complete misplaying. In the year 2027 I'll go for a sub 3 Kappa
note: had to menu after dead center, so this run needs video timing in it 💀
Precise time: 3:50:09.334 (demo) + 6.117 (video, rounded up for 30t is 6.133) = 3:50:15.467
Demos: https://drive.google.com/file/d/1C8zGQmJt_J_cqtisrat7_Xn5kSXsTjNS/view?usp=share_link
Session of attempts:
# | Namn | Delsträcka | Avslutad vid |
---|---|---|---|
1 | -The Junkyard Guld | 4m 19s | 4m 19s |
2 | {1 - The Last Stand} Lighthouse Finale Guld | 10m 47s 720ms | 15m 06s 720ms |
3 | -Riverbank | 2m 53s 381ms | 18m 00s 101ms |
4 | -Underground | 5m 31s 674ms | 23m 31s 775ms |
5 | {2 - The Passing} Port | 4m 25s 454ms | 27m 57s 229ms |
6 | -Alleys | 2m 41s 712ms | 30m 38s 941ms |
7 | {3 - Crash Course} Truck Depot Guld | 12m 25s 722ms | 43m 04s 663ms |
8 | -Milltown | 2m 08s 663ms | 45m 13s 326ms |
9 | -Sugar Mill Guld | 2m 28s 665ms | 47m 41s 991ms |
10 | -Mill Escape | 2m 24s 186ms | 50m 06s 177ms |
11 | -Return to Town | 1m 30s 885ms | 51m 37s 062ms |
12 | {4 - Hard Rain} Town Escape Guld | 4m 32s 911ms | 56m 09s 973ms |
13 | -Waterfront | 1m 21s 039ms | 57m 31s 012ms |
14 | -Park | 7m 19s 796ms | 1h 04m 50s 808ms |
15 | -Cemetery | 4m 46s 760ms | 1h 09m 37s 568ms |
16 | -Quarter | 2m 33s 960ms | 1h 12m 11s 528ms |
17 | {5 - The Parish} Bridge | 4m 15s 771ms | 1h 16m 27s 299ms |
18 | -Hotel | 2m 11s 930ms | 1h 18m 39s 229ms |
19 | -Streets | 5m 32s 677ms | 1h 24m 11s 906ms |
20 | -Mall | 4m 07s 252ms | 1h 28m 19s 158ms |
21 | {6 - Dead Center} Atrium Guld | 3m 00s 877ms | 1h 31m 20s 035ms |
22 | -Plank Country Guld | 4m 04s 420ms | 1h 35m 24s 455ms |
23 | -Swamp | 3m 01s 760ms | 1h 38m 26s 215ms |
24 | -Shanty Town | 1m 44s 911ms | 1h 40m 11s 126ms |
25 | {7 - Swamp Fever} Plantation | 5m 41s 496ms | 1h 45m 52s 622ms |
26 | -Alpine Creek | 1m 55s 621ms | 1h 47m 48s 243ms |
27 | -South Pine Stream Guld | 2m 38s 911ms | 1h 50m 27s 154ms |
28 | -Memorial Bridge Guld | 1m 46s 859ms | 1h 52m 14s 013ms |
29 | {8 - Cold Stream} Cut-throat Creek | 2m 24s 964ms | 1h 54m 38s 977ms |
30 | -Highway Guld | 2m 02s 080ms | 1h 56m 41s 057ms |
31 | -Fairgrounds | 3m 54s 718ms | 2h 00m 35s 775ms |
32 | -Coaster Guld | 2m 09s 136ms | 2h 02m 44s 911ms |
33 | -Barns | 4m 18s 477ms | 2h 07m 03s 388ms |
34 | {9 - Carnival} Concert Guld | 11m 31s 798ms | 2h 18m 35s 186ms |
35 | -Apartments | 1m 18s 310ms | 2h 19m 53s 496ms |
36 | -Subway | 2m 12s 158ms | 2h 22m 05s 654ms |
37 | -Sewer | 2m 10s 329ms | 2h 24m 15s 983ms |
38 | -Hospital Guld | 9m 50s 657ms | 2h 34m 06s 640ms |
39 | {10 - No Mercy} Rooftop | 4m 35s 122ms | 2h 38m 41s 762ms |
40 | -Greenhouse | 1m 34s 768ms | 2h 40m 16s 530ms |
41 | -Crane Guld | 1m 48s 826ms | 2h 42m 05s 356ms |
42 | -Construction Site Guld | 3m 23s 237ms | 2h 45m 28s 593ms |
43 | -Terminal Guld | 1m 49s 807ms | 2h 47m 18s 400ms |
44 | {11 - Dead Air} Runway | 4m 01s 605ms | 2h 51m 20s 005ms |
45 | -Turnpike | 1m 52s 346ms | 2h 53m 12s 351ms |
46 | -Drains Guld | 1m 34s 935ms | 2h 54m 47s 286ms |
47 | -Church | 4m 41s 158ms | 2h 59m 28s 444ms |
48 | -Town | 4m 24s 353ms | 3h 03m 52s 797ms |
49 | {12 - Death Toll} Boathouse | 6m 15s 754ms | 3h 10m 08s 551ms |
50 | -Docks | 15m 45s 305ms | 3h 25m 53s 856ms |
51 | -Barge | 2m 39s 747ms | 3h 28m 33s 603ms |
52 | {13 - The Sacrifice} Port | 11m 08s 387ms | 3h 39m 41s 990ms |
53 | -Woods | 1m 51s 986ms | 3h 41m 33s 976ms |
54 | -Tunnel | 1m 37s 364ms | 3h 43m 11s 340ms |
55 | -Bridge | 3m 34s 417ms | 3h 46m 45s 757ms |
56 | -Train Station | 3m 04s 126ms | 3h 49m 49s 883ms |
57 | {14 - Blood Harvest} Farmhouse | 10m 08s 771ms | 3h 59m 58s 654ms |
This was meant to be done many months ago, but the time and motivation simply didn't exist to make it happen. Unfortunately, due to limitations of speedrun.com and how the category extensions board is laid out, this does mean we lost the players variable (the variable used to filter co-op runs for 2